So I have been using “translate” to move my characters around but for my new first person 3D project I wanted to use the Unity character controller. The issue is that the character controller orients itself on worldspace and not the player characters direction, so I always end up walking in the same direction no matter where I look at.
Can someone tell me how I can modify the walking direction to be relative to the player orientation, I tried rotating the walking direction the same as the player but that does not seem to be working and all of the tutorials on this subject are for coding which I really struggle to translate to visual scripting.
Thanks for the support