Relay allocation request fails

Hi there,

As information, we’re currently update a game in production for 5 years, from UNet technology to Relay/Lobby package.

We’re facing some issue while sending requests thanks to relay package.

What we’ve done :

  • Services are linked thanks to Project ID. Lobby package work like a charm, and we’re able to create/join lobby inside this project, so this step looks OK.
  • Relay is Enabled for this project, on Unity service web interface.
  • We downloaded Relay Allocation Package (version 1.0.0-pre.4)
  • Installed sample Simple Relay Sample and launched demo scene*.*
  • After signed id anonymously (Player ID is retrieved), we tried to request some relay allocation and face this exception :
Rethrow as RequestFailedException: Something went wrong.```

Trying to dig some more info into this exception leads nowhere, and *Something went wrong* it's not really helping me here.

We tried to send **List Region** request, and same error is encountered.

**My setup :** 
Mac Book Pro 16", 2021, Apple **M1** Max, 64 Gb RAM, macOS Monterey 12.4
**Unity 2021.3.2f1** <Metal> <Rosetta>

Did I miss some setup to make Relay Sample working? Or my setup could be an issue here (M1 Max, I'm watching you)?

Regards

Auto update : Problem solved.

Changed my Unity version to : Unity 2021.3.8f1 .

Not sure if it’s the Unity 2021.3.2f1 version that cause the issue, or the Rosetta mode.

I’m now able to create allocation on Relay server.