Hi there,
As information, we’re currently update a game in production for 5 years, from UNet technology to Relay/Lobby package.
We’re facing some issue while sending requests thanks to relay package.
What we’ve done :
- Services are linked thanks to Project ID. Lobby package work like a charm, and we’re able to create/join lobby inside this project, so this step looks OK.
- Relay is Enabled for this project, on Unity service web interface.
- We downloaded Relay Allocation Package (version 1.0.0-pre.4)
- Installed sample Simple Relay Sample and launched demo scene*.*
- After signed id anonymously (Player ID is retrieved), we tried to request some relay allocation and face this exception :
Rethrow as RequestFailedException: Something went wrong.```
Trying to dig some more info into this exception leads nowhere, and *Something went wrong* it's not really helping me here.
We tried to send **List Region** request, and same error is encountered.
**My setup :**
Mac Book Pro 16", 2021, Apple **M1** Max, 64 Gb RAM, macOS Monterey 12.4
**Unity 2021.3.2f1** <Metal> <Rosetta>
Did I miss some setup to make Relay Sample working? Or my setup could be an issue here (M1 Max, I'm watching you)?
Regards