Hi,
Our game crashes on some devices when using await RelayService.Instance.CreateAllocationAsync(maxConnections) without explicitly specifying the region. When we pass in the first region found it works just fine.
var regions = await RelayService.Instance.ListRegionsAsync();
var allocation = await RelayService.Instance.CreateAllocationAsync(maxConnections, regions[0].Id);
Tested Device: Motorola Moto G(6) from 2018
Unity 2021.3.21f1
Relay 1.0.5
crash log
E/CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
E/CRASH: Version '2021.3.21f1 (1b156197d683)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
E/CRASH: Build fingerprint: 'motorola/aljeter/aljeter:8.0.0/OPP27.91-177/189:user/release-keys'
E/CRASH: Revision: 'p400'
E/CRASH: ABI: 'arm'
E/CRASH: Timestamp: 2023-04-16 17:37:06+0300
E/CRASH: pid: 24699, tid: 24770, name: Job.Worker 0 >>> [game-package] <<<
E/CRASH: uid: 10223
E/CRASH: signal 7 (SIGBUS), code 1 (BUS_ADRALN), fault addr 0x8a235ed1
E/CRASH: r0 9cac5f3c r1 8a235ed1 r2 7826dbb0 r3 00003a0a
E/CRASH: r4 850ff280 r5 00000008 r6 7826db28 r7 0000000b
E/CRASH: r8 850ff348 r9 850ff3c0 r10 7a27a5d0 r11 850ff348
E/CRASH: ip 850ff1e8 sp 850ff220 lr 8c67a610 pc 8c67fc1c
E/CRASH: backtrace:
E/CRASH: #00 pc 0093dc1c /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #01 pc 0093860c /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #02 pc 023b534c /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #03 pc 023b4d30 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #04 pc 023b4630 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #05 pc 023b3fa8 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #06 pc 023b3c1c /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #07 pc 003624c8 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #08 pc 00d72404 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #09 pc 00402bc0 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #10 pc 00696b00 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #11 pc 0069695c /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libil2cpp.so (BuildId: ed369a9ce0e4f8dd3f02a27645b6f917e5db2cbd)
E/CRASH: #12 pc 001ebff9 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #13 pc 001f655d /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #14 pc 0014b3e1 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #15 pc 0014ae21 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #16 pc 0014bd8f /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #17 pc 0014bf89 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #18 pc 0014c0a5 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #19 pc 0014c291 /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #20 pc 0014b93b /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #21 pc 001bf7cb /data/app/[game-package]-LBkMXikfoUZRrObRDmo9CQ==/lib/arm/libunity.so (BuildId: af1b4d496b1c0d6545b9e6111d75da00006986f3)
E/CRASH: #22 pc 00047db7 /system/lib/libc.so (__pthread_start(void*)+22) (BuildId: c7a08010947eb9591fd12fce7c0f9986)
E/CRASH: #23 pc 0001b0a5 /system/lib/libc.so (__start_thread+32) (BuildId: c7a08010947eb9591fd12fce7c0f9986)
W/Unity: Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
E/CRASH: Forwarding signal 7
A/libc: Fatal signal 7 (SIGBUS), code 1, fault addr 0x8a235ed1 in tid 24770 (Job.Worker 0)
I/Choreographer: Skipped 129 frames! The application may be doing too much work on its main thread.