Stellar Sprites 1.3 Is Out! (Includes Full Source!) Real-time procedural sprites
Stellar Sprites is a dynamic and powerful sprite generator. It’s extremely easy to use resulting in countless unique sprites.
Do you need space sprites? Whether you are creating a Space Shooter, Adventure, RPG, Trader or any other type of genre, Stellar Sprites has you covered. Drag a prefab of a ship to your editor window and everytime you run your game, that ship, planet or whatever it is, will be brand new. If you find something you really like, save its seed or click the Save to File button and use it later. Stellar Sprites can also just be used to generate sprite files (.png) and you can fine tune them to meet your needs.
This is a great update, I’m verry pleased with the extra settings for the Stellar Sprites and the new demo scenes. The looks of the new added Suns are awesome. I still can’t believe what you get with just one Asset, MILLIONS of SpaceShips, MILLIONS of Planets, Suns and Asteroids. Can’t wait for the MILLIONS of Moons to arrive…
The added types for the SpaceShips (fighter, fighter 2, Hauler and Saucer) was a good idea, now you can generate a random sprite with a choice of Length, WingSpan and Type even faster…
This Asset was Great already but is even BETTER now, I purchased over 50 assets in 4 or 5 months but this is my favorite Asset for sure. Your coding style is also very clean and easy to read. Well Done!
Thank you! The next update will have moons, improved terrestrial planets (see up above), improved ships (this will be on-going) and skybox/background generator that works just like the rest of the sprites. I’ve also improved the custom inspectors for everything. I’ll probably be ready for another update after the moons since a lot has been done since 1.1 already.
Thanks for that link on my site – Moons won’t be all grey(ish) after all. I’ve also added a mineral color and noise option to asteroids in case they are to be used for mining. I think I might dive into random engine trails/particles this weekend. I had one texture included as the trailer renderer texture, but that’s one too many static textures this project
This asteroid contains gold - or something like that.
New video - Here is a 2 minute video which shows Stellar Sprites generating tons of ships at runtime. I stupidly had the ship setting set to only one kind of ship so they all have the same components but every one is still different.
Easily create color groups. Set the color of a prefab, and leave the rest of it’s properties as random and you will get all unique ships but of a specific color.
Very interesting asset! Looks fantastic at what you can achieve. Is there a way to build the ships how we would like, or it it purely a random system? I know you can use a seed, but would be interesting if you can choose pieces and just randomise certain features?
Hello! Thanks for the interest. While cannot build/specifiy piece by piece, you can adjust or nudge the ships towards a certain build. Pretty much everything is based on procedural noise so the inspector will allow you to adjust settings.
As you can see, on the right side in the inspector, there are some adjustable properties. The Custom Type has 4 different types of ships so far and they are basically presets of how many wings, weapons, engines… etc. I do plan on expanding this later on to specific how many weapons or engines for example. Even with the presets, you are unlikely to ever see duplicates. A custom seed with random Body/Wing detail will still produce a different (though similar) ship. I have similar options for Planets and any other object type.
Thats great, thank you for the response. Definitely considering this kit for a new project. What are the planned updates you have? And is this going to be on sale any time soon (nobody likes buying something and it be on sale the next day :p).
Blackholes (very basic - not sure how to randomize these yet, currently all the same)
Space Stations (started these last night - they will be pretty basic for 1.2)
I think that’s it. I don’t really consider it to be a “Game Toolkit” since it’s providing graphics only. There are some helper scripts included but they are primarily to make it easy to start using and for the demos - they are by no means the only way to use Stellar Sprites. I hope to publish 1.2 tonight or tomorrow. I’ll probably try and release more frequent small updates as I fine tune the newer additions.
As for sales, I have no idea. I’d love to see this pop up on sale though from what I understand, that’s out of the publishers hands. I’ve entered it into the sales pool but I think it’s Unity’s asset store team that decides when and what.
Let’s be honoust, this Asset is a sale. Where else can you get Millions and Millions of Space Sprites for this price.
I purchased it for the full (low) price and woudn’t care if the price drops a few bucks. The developer might increase the price because it’s worth much more, so if I where you I would grab it now…
For 1.2, all the stations will have a similar style to this. The number of pods and their shape that are around the center structure will be random as well as the texturing. I want to make the texture make a bit more sense and have some procedural “lights” as well. I think the stations have a lot of potential to become pretty damn cool.