[Release] Detailed model of the car

Hello! Decided to post screenshots of the work process on the machine. Want to get highly detailed car. Please write your tips for writing some parts. At the moment, made a part of the body.

What do you think of customization? Do I need this?

Are you using surface tools (spline modeling with a surface modifier)? I’ve found with inorganic smooth surfaces - nothing beats surface tools.

At this stage I’m just using the Smooth modifier

Today I managed to do not much. Door and shock absorbers.
2611386--183093--upload_2016-4-26_16-45-6.png

Tomorrow will deal with the simulation engine.:slight_smile:

Hi! That’s what happened. Like?


Please advisethe shaders for the body

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Recently did the following:):


Today’ll do the bumpers and skirts

I finished modeling. That’s what happened in unity:


2625585--184430--upload_2016-5-7_7-53-41.png
2625585--184431--upload_2016-5-7_7-54-3.png

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You can buy this model in the AssetStore:Highly Detailed Car Model 1 | 3D Vehicles | Unity Asset Store

Next car:)

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