Hello! Decided to post screenshots of the work process on the machine. Want to get highly detailed car. Please write your tips for writing some parts. At the moment, made a part of the body.
What do you think of customization? Do I need this?
Are you using surface tools (spline modeling with a surface modifier)? I’ve found with inorganic smooth surfaces - nothing beats surface tools.
At this stage I’m just using the Smooth modifier
You can buy this model in the AssetStore:Highly Detailed Car Model 1 | 3D Vehicles | Unity Asset Store