Hey all, I’ve been trying to figure out how Unity Addressables handles this situation:
I have some large video files that I play with the Unity video player.
I placed each video into their own respective remotely loaded group.
The videos are directly referenced using in the inspector of a prefab that contains the video player component, included in various scenes (which are also loaded using Addressables)
This all seems to work just fine, and Unity seems to load the respective videos Addressables bundle and play the video.
My question is: do I need to release the bundle when I am done with a video, somehow? (not sure how this would be done)
Or the memory used by the bundle and video are automatically released when the scene is unloaded and the video player instance is destroyed?
Thanks for your input in advance!