Our plugin called Editor Utilities is released on the asset store!
We will aprecciate all your feedback!
Build fast your inspector scripts and save up to 95% code lines and development time. Get a beautiful and user friendly inspector for your scripts without fighting with the Unity Editor API.
Features:
Supports multiply property types. More than 20 and more soon…
All property options in one code line (Inspector label name, Inspector tooltip, Property reference and Units).
Disable properties easily.
Manage your collectiosn (lists, arrays…) with reorderable list, more usable than a common Unity list. And additional buttons and tools to do this.
Two layouts types of reorderable list. Vertical (all properties of each list element one below the other) and Horizontal (all properties of each list element next to each other). Custom width for properties of horizontal layout.
Put a link to a documentation file or URL of your scripts on each component inspector.
Remove a component from an object fast with a button on each component inspector.
Copy, paste and paste as new component all values from a component. Works on play and edit mode.
Save or restore a back up values or settings from a component. Works on play and edit mode.
Set required components as dependencies to a component. Inspector warnings you of each dependency and let you add all required components. Without using the annoying Unity attribute.
Useful user manual and API reference. All code well documented.
Is it possible to give this plugin a list of objects of any type and have it provide an inspector on all public properties? IE do you provide utilities to reflect the members within classes/structs and automatically build the correct inspectors?
Do not confuse accessibility (public, private, protected…) and visibility on the inspector. If a variable is public, default unity inspector classes can access to this variable and show it on inspector. To show a private variable on inspector you need the attribute [SerializeField]
This plugin provide utility methods to build the enhanced inspector scripts for your c# scripts.
You can see an example of use fo this plugin on this video.
Hello, I just bought your object replacer which was supposed to be able to replace objects in place of the original, it does not work. It removes the original, but will not place the new one where the old one was. It didn’t even place it at 0,0,0. It was pretty much just out in the middle of nowhere.
We will reply you and we will attatch a private updated version of the plugin in this thread.
Please check if the plugin behavior is as expected.
Have you had the chance to rate and review our Asset on Asset Store? It would be awesome if you could share your experience with the Unity community, the Unity Asset Store thrives on user interaction and direct feedback. Every bit helps, your feedback is extremely valuable to us!
Feel free to get back in touch if you have further issues or questions, thanks!
Editor Utilities is for made the editor scripts for your “in-house” scripts. You need a license from us to sell assets with Editor Utilities in Asset Store.