+ Please try out our latest major updates → -> → FMETP STREAM 6
with FMETP STREAM 6, you can integrate the Live Stream feature into your projects immediately.
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Setup and testing take just 5 minutes.
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Encoder Module is the simplest way to understand how it work:
Encode(sender) → Network System(send bytes) → Decode(receiver)
What’s New in FMETP STREAM 6?
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This is a Major update from FMETP STREAM 4.0, which are re-written the core in C++ and fully optimised for Unity 6 URP.
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The Core SDK compiled into almost every platforms, including the latest Vision OS, UWP(ARM64) and fully optimised for WebGL(WASM).
Here is the key changes:
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FM-VP8 support for video stream for all platforms
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FM-OPUS support for audio stream for all platforms
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FM-YUV GPU support for all platforms
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libturbojpeg 3.x for MJPEG support, enabled further options for compression quality and speed, and support for WebGL build
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FM Desktop 2 major improvement on latency and performance
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FM Network 6 optimisation and bug fixes
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FM WebSocket 6 major improvement on webgl
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MainCam Capture Mode supports URP now, you don’t need to use RenderCam mode for VR anymore!
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Test on Vision Pro and HoloLens 2
Flexible networking systems for many use case
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FM Network: the best low-latency networking system in local network
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FM WebSocket: host your own game server with customised room names
Stream your data via single command: SendToOthers()
- 3rd party networking system supports: PUN2/Photon Fusion(RPC), MIRROR, UNet and any networking system support byte streaming!
Benefit with our SDK
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Solid solution for many projects since 2018.
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Widely intergrated into projects for public exhibitions, museums, art galleries, future cinema systems, AR/VR/MR/Interactive projects.
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Save you 6~12+ months development time, good for AR/VR startups, indie developers, researchers and students.
+ More templates for FMETP STREAM
- Quest 2 Template updated(stable 120FPS in game) in Unity2022.3.8f1 with Oculus SDK v57
- HoloLens Template
mrtk3: GitHub - frozenmistadventure/fmetp_tutorial_hololens2_mrtk3
mrtk2: GitHub - frozenmistadventure/fmetp_tutorial_hololens2_stream
+ Tutorials (3.0)
- FM Network Stream(Basic)
- FM WebSocket Stream(Basic)
+ Tutorials (2.0)
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Quest VR: youtu.be/KXmDvOG0hfo
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AR Streaming: youtu.be/2T0DWNHZolg
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Web Browser(p1): youtu.be/Zjm5KGHyceU
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Web Browser(p2): youtu.be/2oxDz_wsDkE
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Hololens 2: youtu.be/7cXhFedxU8I
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Panorama Stream: youtu.be/OLsrNnoRMJ0
Old testing videos in FMETP STREAM V2:
Macbook Pro → M1 iMac: youtu.be/NKZNuVSSmms
Tested devices in our public projects:
Apple Vision Pro(2024)
Apple Macbook(2017)
Apple Macbook Pro(2015)
Apple Macbook Pro(2018)
Apple Macbook Pro(silicon M1 Max )
Apple Macbook Pro(silicon M3 Max )
Apple Mac Studio(silicon M1 Ultra )
Apple Mac Studio(silicon M2 Ultra )
Apple iMac(silicon M1)
iPhone 5
iPhone 6s
iPhone XS
iPhone 12 Pro
iPhone 14 Pro
iPhone 15 Pro
iPhone 16 Pro
iPhone SE(2022)
iPad Air 2
iPad pro(2017)
iPad pro(2018)
iPad pro(2019)
iPad pro(M2)
iPad mini(2th gen)
iPad mini(6th gen)
Samsung S4
Samsung S6
Samsung S9+
PC with GTX1080, RTX 2080
Razer Blade 15(2021) RTX3060
Windows 7
Windows 10
Windows 11
Ubuntu 21, 22
HTC Vive Pro
HTC Vive Focus
Oculus Go
Oculus Rift
Hololens 1 & 2
AVIE 360 Projection System
Future Cinema System
Oculus Quest 1 & 2
Stereo Pi (v1 & v2)
*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))
*Pico VR
*Nreal Light
*Huawei Android Pad
Supported platform:
iOS, Android, Mac, PC, WebGL, Linux
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*tested by customers
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This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) libvpx, libopus, see Third-Party Notices.txt file in package for details.