Did you get a chance to restart your router, phones as well?
There could be router side issue, when you haven’t restarted it for a long while.
Yes, I already tried these steps
Can this be reproduce with our example scene?
Meanwhile, have you enabled “Fast Encode”, “Async Encode” and “AsyncGPUReadback” options?
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Hi everyone,
I’m currently working on a project that involves streaming the passthrough view from a Meta Quest 3 headset to a PC using Unity and the FMETP plugin. I was wondering if anyone here knows whether it is possible to access and stream the passthrough camera feed from the Meta Quest 3 directly to a PC via FMETP?
If there’s a specific setup or workaround to make this work, I would greatly appreciate any guidance or tips you might have. I came across this: GitHub - trev3d/QuestDisplayAccessDemo at uploadvr.com
Maybe that can help.
Thanks in advance!
In theory, you can pass the frame data to TextureEncoder, as alternative of GameViewEncoder.
Seems likely this is an interesting hacking way to achieve the webcam frame, we may give it a try this weekend.
PS: In general, this feature is illegal(as far as I know), not sure if this kind of feature is allowed to publish on Meta Store. But probably it will be very useful for in-house app.
Thank you for the suggestion!
This is part of a European project and intended strictly for experimental purposes—not for any commercial use or publishing. I’ll explore using TextureEncoder as you mentioned. If you have any other tips or guidance, it would be much appreciated.