Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile. (UUM-45589)
Fixed FullScreenRenderPass when using with Pixel Perfect Camera. (UUM-34852)
Fixed Post Processing and Anti-aliasing during camera stacking when using Renderer2D. (UUM-40770)
ANDROID
Fixed a bug related to the âMute Other Audio Sourcesâ player setting on Android. There were two cases where another appâs audio might not get muted when it should be. This could happen if the other app was started before the Unity app or if the other app was played via the Android âquick panelâ after the Unity app was started. (UUM-37753)
Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing. (UUM-30732)
Fixed background color when rendering over native UI. (UUM-32877)
Fixed URP FinalBlit on Adreno 3XX GPUs. (UUM-41795)
Known issue: Error âExecution failed for task â:launcher:checkReleaseDuplicateClassesââ is thrown when building with a âBuild App Bundle (Google Play)â and âSplit Application Binaryâ enabled at the same time (UUM-49559)
ANIMATION
Fixed bug where animation rigging constraints and AnimationScriptPlayable could not set translation on the hips of a humanoid, even if its root motion was disabled.
Fixed incorrect display of the event markers in the FBX importer Animation tab. (UUM-49717)
APPLE TV
Fixed build of generated xcode project with xcode beta. (UUM-44352)
ASSET BUNDLES
Known issue: Editor crashes on vector_mapUUM-49715)
ASSET PIPELINE
Prevent folders hidden in Project Browser causing new empty folders.
AUDIO
Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). (UUM-48572)
BUILD SYSTEM
Implemented DISABLE_PLATFORM_{PLATFORM} to UserOverride.jam.
CULLING
Known issue: [Mobile] Player freezes on âUnityClassic::Baselib_SystemFutex_Waitâ or silently crashes (UUM-41806)
DIRECTX11
Known issue: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project (UUM-49251)
EDITOR
Accessing Transform data from âOnDestroyâ during an Undo operation is no longer allowed and an error message is logged. (UUM-31100)
Added command to support Hub creating a new project, and connecting a project to Unity Version Control.
Donât write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.
Backport motion vector fix for ShaderGraph. (UUM-49158)
Do not show UnityWebRquest timeout error from curl to Editor console. (UUM-47110)
Fixed a misleading error message when renaming a shortcut profile to a long string. (UUM-48040)
Fixed a rare case where the editor would repeatedly ask to reset user layouts on startup. (UUM-48800)
Fixed an issue where pdb files could be kept open by the Shortcut Manager.
Fixed an issue where the project browser lock icon would ping for items that could not actually be framed. (UUM-47122)
Fixed ArgumentException errors are thrown when selecting a Lens Flare (SRP) asset. (UUM-44061)
Fixed bug where reserved GLSL words couldnât be used as buffer variable names in compute shaders targeting Vulkan. (UUM-41272)
Fixed Crash on ContainerWindow::ToggleMaximize when EditorWindow is closed during Undo. (UUM-48402)
Fixed Display.RelativeMouseAt() reporting invalid values when using multiple displays that have been resized or moved (Display C# API) on Windows. (UUM-44474)
Fixed Domain Reload editor crash when invalid assemblies are present in the project. (UUM-47920)
Fixed hangs in GC and crash when Content Files unload.
Fixed Input.mousePosition reporting invalid values when using multiple displays (Display C# API) on Windows. (UUM-44474)
Fixed OnMouseDown not working when using multiple displays that have been resized or moved (Display C# API) on Windows. (UUM-44474)
Fixed the ExposedReference property drawer ObjectField not updating when undo/redo is performed.
Fixed the Object Selector window title so it used nice names to match the ObjectField label. (UUM-49089)
Fixed the styling of the shortcut manager prompt window when the active shortcut profile has a long name. (UUM-35758)
GameObject shadows could be broken when entities positions are very far away. (UUM-46339)
Improved temp atomic safety handle by temp allocator owns the safety nodes.
Linux crash related to MenuItem Validate() calling Menu.SetChecked().
Removing CacheServer (used by V1 asset database), long deprecated.
Removing NodeJS from Editor release, but upgrading for internal use.
Reverted a breaking change related to IGraphEventListener.
Reverted a breaking change where LudiqScriptableObject._data was marked as private.
Shader is still SRP Batcher compatible when using array in UnityPerMaterial cbuffer. (UUM-52178)
[Android][2022.3] Modify DeleteAsset function to check whether file path already begins with âAssetsâ folder to avoid adding the folder twice.
Moving files in the Project window now takes less memory and is faster. (UUM-44466)
GI
Added code signing for the unity denoising DLLs.
GLES
Known issue: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCameraâs Depth Texture is enabled (UUM-49240)
GRAPHICS
Fixed âThe transcoded bitstream was invalidâ error being shown when streaming using SVT.
Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. (UUM-41708)
Fixed rendering regressions in cube maps that are copied GLESTextures.
Fixed Vulkan rendering when viewport or scissor rectangle has negative offset. (UUM-39970)
Graphics: Lens Flare does not perform Occlusion with a certain Occlusion Offset value when the Camera is facing Light. (UUM-3984)
Hide legacy probe debugging when APV is enabled. (UUM-33050)
Added three new UNITY_DOTS_INSTANCED_PROP variants to give users more control over DOTS instanced property loading performances.
Optimize DOTS instanced properties loading code for URP and HDRP stock shaders.
HDRP
Fixed error when assigning non water material to water. (UUM-46256)
Fixed missing shadergraph include on HDRP.
New checkbox in surface options to allow materials to be excluded from temporal anti aliasing. The checkbox name is âRemoveFromTUAndAAâ. This checkbox is ideal for surfaces that contain texture scrolling that has to be neat and does not have velocity information.
IL2CPP
Added DivideByZeroChecks to modulo/remainder operator. (UUM-45551)
Fixed a crash in some cases where a generic type was being used. (UUM-42694)
Fixed ExceptionSupportStack overflow with exception filters in loops. (UUM-42937)
Fixed get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable. (UUM-44323)
Fixed LoadIndirectNativeInteger to use a temp variable.
Prevent the debugger from incorrectly resetting the value of static fields in some cases.
INPUT SYSTEM
Fixed an issue causing older DualShock 4 models (CUH-ZCT1x) appearing as both a DualShock 4 (via HID) and an Xinput device.
Invalid input data errors for 0 byte input downgraded to warning instead. (UUM-16523)
IOS
Fixed PlayerSettings.iOS.hideHomeButton not reading/modifying actual PlayerSettings.
Fixed safe area not reporting correctly when changing orientation. (UUM-41818)
KERNEL
Synchronize implicit dependencies when using RunReadOnly on IJobParallelForTransform (causing âIn-place job must not have dependenciesâ assert).
Added â-timestampsâ command line argument to the player, which makes it prepend timestamps at the beginning of each log line. This setting was previously only available to the editor.
Improved batching performance of Particle Systems that use Sprites.
Added BakeTexture and BakeTrailsTexture scripting methods.
Added the Custom Vertex Streams feature for particle trails.
SCENE/GAME VIEW
Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene. (UUM-29041)
SCRIPTING RUNTIME
Known issue: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)
SERIALIZATION
Fixed a condition that can cause long or near-infinite loop after insertion from BaseListView. (UUM-41478)
Fixed calling JsonUtility.FromJson(json) in parallel task. (UUM-46590)
This fix makes sure that a rebuild is performed after the rename of the scriptable object and the scriptable object is updated accordingly, so that the editor doesnât crash. (UUM-41704)
Known issue: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)
Known issue: Editor Crashes on WalkTypeTreeComplete<
Added Shader Keywords for Soft Shadow quality levels and disable per-light quality level on untethered XR platforms. (UUM-33025)
Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash. (UUM-49234)
Fixed FullScreenPassRendererFeature only using the material of the last full screen feature in a frame (now multiple passes work correctly in one frame). (UUM-30970)
Fixed IndexOutOfRangeException error when using Native RenderPass on Deferred.
Fixed missing â_BlitScaleBiasâ upload for text shaders using the CoreRP Blit.hlsl header. (UUM-35591)
Fixed transparent materials getting marked as dirty during material UI updates and project saving. (UUM-45752)
Make FullScreenPassRendererFeature work with depth and stencil operations (users can still opt-out of depth-stencil being bound per feature in the âAdditional Propertiesâ section). (UUM-26399)
Known issue: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP (UUM-41388)
Known issue: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with âbatchmodeâ, ânographicsâ flags (UUM-47782)
UNIVERSAL WINDOWS PLATFORM
Improved performance of repeated checks whether accelerometer and gyrometer are supported.
VERSION CONTROL
Moved the button to invite users to the organization from the submenu to the toolbar.
Show a message with a link to invite users to the organization after the first checkin.
Fixed Add to ignored/hidden changes list from the Project window creating a negative rule.
Fixed Switch to changeset not working on Gluon partial workspace.
VFX GRAPH
Crash while sampling combined or deleted mesh with SampleMesh. (UUM-36588)
Fixed an error in the console when clicking on the [+] button in the blackboard in the âNo Assetâ window. (UUM-28528)
Fixed exception while removing clip event in timeline inspector. (UUM-33276)
Prevent unexpected border highlight after clicking on VFX toolbar button. (UUM-34988)
Take search window mode userâs preference into account for object fields in VFX Graph (classic / advanced). (UUM-26418)
Unexpected behavior with material setup in case of multimesh output. (UUM-35755)
Unexpected NaN in direction with zero scaled position primitive.
Video Player Component has irregular playback speed in Player when using WebGL. (UUM-33747)
WEB
Fixed typo in the Decompression Fallback player setting. (UUM-46118)
WEBGL
Fixed rendering issues on Apple M1 GPUs when Depth Priming is enabled for URP. (UUM-40225)
Move compression tests out of weekly suite, and add missing test cases. (UUM-36761)
XR
Changed reported Screen.width and Screen.height when using MagicLeap device.
The Oculus XR Plugin package has been updated to 4.1.1.
Updated XR Interaction Toolkit to version 2.5.1.
Unityâs integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline has been extended to allow support for XR devices that have a HDR display.
Sorry, if hijacking this post to a degree. Just tried to create a new thread but the forum is telling me I would have âinsufficient privileges to post here.â
My issue is related to upgrading to Unity 2022.3.11f1 (from 2022.3.8f1). I have the same issue when upgrading my Editor to any current Unity 2023 version. And I know that the issue does not come up for me when upgrading to Unity 2022.3.10f1.
Since updating from Unity 2022.3.8f1 to 2022.3.11f1, my Oculus Quest game seems to render like a single pixel is stretched across the entire screen. While I can hear the game audio and there are no odd logs, the visuals arenât right. Interestingly, if I move or rotate my head, the colors shift (so that I know my game environment is loaded).
No problems with 2022.3.8f1, 9f1 &10f1. No suspicious logs when running the APK on Quest 2. No issues when hitting play inside Unity Editor.
Does anyone else face this?
Edit: If someone facing the same issue; the culprit was âSubsampled Layout (Vulkan)â in Oculus XR-Plugin Management settings. As soon as I enable it, rendering no longer worksâŚ