C.O.R.E. - Game Developer’s Toolkit is a universal and powerful set of tools designed to simplify the game development process and allow you to focus on creativity. This asset provides developers with all the necessary components for quick and efficient game creation, regardless of their experience level.
Whether you are a beginner or an experienced developer, this toolkit will equip you with everything you need for successful game development.
C.O.R.E. means:
- C – Creation (Tools for rapid creation of game objects and levels)
- O – Organization (Simplifying the organization of files and resources in the project)
- R - Rapid Development (Features that accelerate the game development process)
- E – Extensibility (Mod support and the ability to add new features)
Here’s a brief overview of what to expect and why you should choose C.O.R.E.:
- Resources Manager: Easily manage all resources in your project, including textures, models, audio files, and more.
- Mods Support: Expand your game with new features and content through mod support integration.
- Config System: Customize game settings without the need to edit code.
- Code Generator: Speed up development with our tool that minimizes errors.
- Save System: Ensure reliable saving of player progress.
- Game Settings: Allow players to easily change control, graphics, and sound settings with disk saving and data validation features.
- Custom UI Elements: Use unique interfaces from our set of custom elements that extend the functionality of Unity’s standard components.
- Utils: A set of tools to ease developers’ work, optimizing the game creation process.
- Scene Loader: An efficient scene loader that optimizes transitions between levels.
- Visual View Model: A visual interface for working with view models.
- Color Library: A color library with preset palettes and the ability to create custom color schemes.
- Mouse Manager: Convenient mouse management supporting various events and interactions.
- Global Updater: A system that updates custom UI elements and works in conjunction with the pause system and in-game time.
- And much more, which I will reveal next time (Localization, Input System, Audio System, Third Party Assets, Time Manager etc).
The goal of creating C.O.R.E. - Game Developer’s Toolkit is to gather a wide range of useful tools in one place for comprehensive, high-performance, and rapid video game development.
This asset will serve as a foundation for creating games, providing developers with all the necessary mechanics and solutions.A significant amount of work has been done on C.O.R.E. - Game Developer’s Toolkit to develop user-friendly and effective tools that simplify the development process.
Over time, I plan to expand the asset with new features and tools; however, my current focus is on creating a universal game core. This core should be flexible enough to be easily transferred from one project to another.
All tools, mechanics, and solutions in the asset have been designed with usability in mind, not only for programmers but also for other team members such as game designers and artists.
I hope that C.O.R.E. - Game Developer’s Toolkit will become your reliable assistant in the game development process and help you realize your boldest ideas!
My Games: The Last World | Mining Empire: 3D Idle Tycoon