[RELEASE] Zombie Survivor - Game Template

Motiontracks presents the Survivor Game Template for Unity3d.
With the package you can create any kind of action game not only survivor zombie game, because the template can be modified as you want. This Game Template has many features such as: Animations, Sounds, 3d Models, Scripts, Documentation and also well documented C# scripts. In this pack you get 4 Characters rigged and animated (One Survivor and 3 Zombies)

Content pack:
*1 Main character (Survivor) - 107 animations
*3 Zombies - 39 animations.
*Some audio samples (Hit, Blood Splat, Concrete, Wood, Bullet FX, Shoot sound and Reload Sound)
*Particles
*GUI (All of the weapons GUI has the source, the files was created with ADOBE FIREWORKS, .png files, if you open with fireworks you can edit as you want.
*Font
*Small level

***Tools
*Auto Setup Skeleton (see documentation)
*Animation Inspector: http://forum.unity3d.com/threads/155527-RELEASED-Animation-Inspector-only-U-5.00-don-t-miss-it
*3ds max auto-splitt plugin: http://forum.unity3d.com/threads/155595-3ds-max-Animation-auto-Splitter-plugin-(auto-split-animations-in-unity)
*Auto Setup Player Scripts (one click solution to attach all scripts you need from the project to create the player).








Video:

DEMOS:
Mac: https://dl.dropbox.com/u/82234398/Mac.zip
Windows: https://dl.dropbox.com/u/82234398/Windows.rar

Some considerations:

1* this pack is provided as is, never think that this package is the complete solution to your game, every game has its own particularity, that’s why we encourage you to make changes to make it behave the way you want. Take this project as a start point to your project most of the things you need in your game we beleave this package can give to you.
2* you can post new ideas for the project, they will be analised and if it fit’s the project, we can include it at a new version. But if not please don’t keep claiming the same idea again.
3* If you have any trouble to use the Game Template you may post at the thread so if there’s other people with the same problem we can work together, but please wait the answer, there’s no need to double post a question or post and PM the same thing, we’ll answer you, you just need patience.
4* All of the scripts are C#, don’t plann to adopt it to JS or Boo or any other script language.
5 * We provide to you the scripts documentation and we ask you to read them if you are going to make any changes.
6* You can use the character models at your indie/comercial projects.
7* You cannot resell the pack or any element of it.
8* The best bet is to start your project with the game template, we cannot assure that the project will work with other projects you have out of the box. It doesn’t mean it will not work it’s just a warning.

I hope you guys like it as much as we enjoyed creating it

You can buy it here: www.motiontracks.org
Or here if the above link doesn’t work: http://www.smartroadie.com/

I’ll be posting the Asset Store link later…

Looks very interesting, i will definitely consider buying this one.

But do you have any plans on what you will add?

finally it’s here and…bought.

Hi there darryldonohoe thanks for your interest on this. Our plan now is to add this beautiful girl to the pack, fully rigged and animated

We plan to add new features but i can’t tell you right now… For now is the female survivor, and code upgrade/update.
I’ve received a request of Mobile controls, so if there’s still people interested on this feature we gonna think about adding it.

Heyy hahah nice, thank you man, you was one of the guys who waited more.
Any thing you need just call me.

Best regards

http://www.motiontracks.org is just a white page for me. OSX Safari

I’m getting these error messages. Is this project tested or verified for Unity 4?

-----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Assembly-CSharp-Editor.dll

Compilation failed: 1 error(s), 0 warnings

-----CompilerOutput:-stderr----------

Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs(26,27): error CS0619: UnityEditor.ModelImporter.splitAnimations' is obsolete: splitAnimations has been deprecated please use clipAnimations instead.’

-----EndCompilerOutput---------------

  • Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs(26,27): error CS0619: UnityEditor.ModelImporter.splitAnimations' is obsolete: splitAnimations has been deprecated please use clipAnimations instead.’

(Filename: Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs Line: 26)

done. [Time: 752.638638 ms]

I got the project to build and run after commenting out line 26 of the AnimationImporter.cs Script. I don’t yet know what impact that will have on the project.

The Author (fano_linux) has been giving me some great support today so please be patient with him during his asset launch. This is a great asset regardless off the minor issues he is helping me with today. I had trouble downloading the project after purchase because of the region I am in. It was no fault of the Author of this SW. I can see he is very attentive to his customers.

If fano_linux or anybody here has an answer to my issue above please share when you get a chance.

Thanks

Robert

Hi there Robert your are very kind, i appreciate your comment.

About your problem, it’s not a game template project problem, is a problem with one of my tools i’ve provided with the pack.
The animation split tool uses an Unity editor functionallity to auto-split animations from 3ds max based to a xml file, so it reads the file, and create the animations at inspector using the splitAnimations function. But in unity 4 it’s deprecated, if your not going to use 3ds max to export the animations to unity and use this plugin to auto-split animations you should be good to the commented line.

There will be no effects at the project if you comment that line.

I’ll post here a solution for unity 4. But again it’s not a Project problem just the tool that was designed for unity 3.x.

Again thank you, and i hope to help you the best way i can.

Hi there Devision4, sorry to hear it, there’s some regions that the DNS zone has not been updated, i’ll provide an alternative link for you now that i’m home… Just give some time i’ll post it today. Thank you

Thanks! I will look forward to the update. I would be nice to have that functionality in the future but is not show stopper or issue for me right now.

The female model you showed above will go good with this kit as stand in character for my game design.

Can you include it or add it to the next update?

Robert

For sure, the girl will be at the version 2 of the pack.

Solution to the problem.

If you use unity 4 you can comment the modelImporter.clipAnimations = true; line 26 of AnimationImporter.cs. It will still work.
I’ll put it automatically at the next version.

Thank you all

Well done my friend. Nice job, as usual :wink:

Hey ZJP thank you my friend you are very kind…

Same for me google chrome.

Sorry to hear i too… I’m uploading the site to another domain to give you guys the access to the webstore.
I beleave the DNS will be solved at next week

Same for me (firefox.)

dave

Finally live…

http://motiontracks.smartroadie.com/

It’s the same website, i’m just using another domain, any purchase will be added to the main store.

Thank you all and sorry about the trouble

The old URL ( http://www.motiontracks.org/ ) works for my with IE. No result with Chrome and Firefox.
Pb solved with the new one.

JP

Thanks for the information JP… The problem is that i was using motiontracks with another server, for example the new link is from the same new server, but the domain was registered before. Anyways thank you again

PS: for me works only on Chrome the old one