I’ve finally finished my 2.5D camera extension. It allows you to render your game in so called “Oblique Projection”. This is similar to orthographic rendering, but allows your objects to stay unskewed / undistorted from the front, while still showing the sides. It’s often confused with isometric rendering. If you were looking for that, you actually might want what this camera does.
So this is perfect for combining sprite graphics and 3d models, or for technical illustrations, minimaps, etc.
So if you want to build a retro-looking side scroller or a topdown strategy game or simulation, or a retro pixel art RPG, this might be just the right thing for you
The component easily attaches to a regular orthographic camera, and changes how it renders by adding a couple of options to the camera’s inspector.
You can find an example for web and stand-alone here: Dropbox
The camera performs just like a regular orthographic camera (same features, same restrictions). Take into account that it’s a heavy scene (1.6m triangles), so it might not render super fast on every computer.
thanks for your interest. Good that you asked. Since the camera works almost exactly like Unity’s orthographic camera, and the orthographic camera does not support deferred rendering, this camera can’t support it either. It’s a shame, but unfortunately there’s nothing I can do about it.
I’ll try and make it more clear from the description of this asset though. Thanks!
shadows work well, although only from directional lights. Spotlights or pointlights are only casting shadows under deferred rendering, which unfortunately Unity’s orthographic rendering does not support.
If that is not the problem, check your quality settings and make sure shadows are enabled and the shadow distance is high enough.
Please let me know if that solved your problem or if you need further help.
Hi there,
I am wondering, would this assets works with a flat 2D map? (think about something similar to Earthbound)
Does it also helps dealing with collisions in cabinet view?
(I am much more of an artist than a programmer so expect from me very basic questions)
If I didn’t misunderstand you, then yes. That’s pretty much what I made it for. You can set up collisions as if it was 3d and use the camera to skew the perspective.
This is much easier than building the world skewed.
Probably not. There are likely better extensions that do the same, and the time it would cost to fix up the camera editor is not in proportion to what I could ever ear back (given that there are similar extensions that look much flashier).