[RELEASED] 2.5D polygon collider

When the new 2D physics system came out, I got all excited to create 2.5D games: out-of-the-box 2D physics with 3D meshes! No more big 2D physics asset store packages to download, now I can just do this with nothing but basic Unity!

The only issue I had was this: you can create a meshcollider from a mesh, and you can create a polygon collider from a sprite, but you can’t create a polygon collider from a 3D mesh. So every asset had to be manually processed by adding a polygon collider, adjusting the points, etc etc.

So after processing 5 or so props I grew tired of this, and started writing a tool that does this for me: a 2.5D polygon collider tool. It creates a cross section of your mesh (visualized by a movable plane) and makes a polygon out of it.

This is my first asset I’ve ever put on the store. If you have any comments, suggestions or ideas for extra features, let me know!

asset store link:

bump

@Syndias i’ve sent a email, please, check your in box.