2D Dof Tool automates the creation of an environment with fog and blur.
It simulates depth of field like a camera and it’s pretty intuitive to create an environment because it runs in editor mode.
To use it you have to create an atlas with blur levels of each element you want to blur. You can choose as many blur levels as you want. It’s a light solution for 2D games.
For more details watch the video below:
If you have any question I’ll be happy to answer them here!
Thanks!