[RELEASED] 2D OneWayPlatform and NGUI-Alert

Hi,

our new plugins called NGUI-Alert and 2D OneWayPlatform are released on the asset store!
Both asset are small helpers which can we very handy for your next project :smile:

2D OneWayPlatform (pass through platform) - $2
Add only one script to your gameobject and you are done!

Asset Store: https://www.assetstore.unity3d.com/en/#!/content/25052
Demo: http://www.orlyapps.de/unity3d/2donewayplatform/web.html
Supports (PC, Mac, Web, Linux, iOS, Android, Windows Phone 8 and Windows Store)

  • very simple!
  • works with every GameObject
  • no tagging, no layer shifting
  • only one script
  • demo scene included
  • platform prefab included

NGUI-Alert - $2
Fast and Simple way to add Alerts / Popups to your game with just a single line of code!

Asset Store: https://www.assetstore.unity3d.com/en/#!/content/25168
Demo: http://www.orlyapps.de/unity3d/ngui-alert/web.html
Supports (PC, Mac, Web, Linux, iOS, Android, Windows Phone 8 and Windows Store)

  • Just a single line of code
  • Full customizable
  • Works with every GameObject and Prefab
  • Autoresize added GameObjects
  • Auto focus hierarchy
  • Predefined templates (Button, Input, Horizontal, Vertical)
// simple
UIAlert.create("Hello", "Hello World").Show();

// button
UIAlert alert = UIAlert.create("Simple", "Button");
alert.Add<UIButton>("UIAlert-Button-Template").onClick.Add(new EventDelegate(() => {
   Debug.Log("OK");
   alert.Close();
}));
alert.Show();

// formular
UIAlert alert = UIAlert.create("Simple", "Formular", UIAlert.Layout.VERTICAL);
for(int i=0; i<3; i++) {
   alert.Add<UIInput>("UIAlert-Input-Template");
}
alert.Show();

Looks great. Thanks for sharing :slight_smile:

The alert works great. It’s just like the iOS ones i’m familiar with and very easy to customize!

i just bought this today and played around with the demo. I created 2 new button templates a yes and a no one (for quitting a game). Got it to work fine in the demo but tried to implement it and it creates it but wont show it. I have a NGUI menu with a black sprite as a background and a quit button then in the debug it shows that i hit the button but wont display the box any ideas. Thanks