Here is some screenshots showing the results currently.
You will be able to move or not use these GUI where you want to have your own.
At the bottom, you will see the Skills for the current character.
At the top you can see the Turn Meter whichi tell you who will attack and who’s the next. If someone die, it is removed automatically.
When it is enemy turn, the Turn Meter turn RED (which is their team color)
I will try to release the demo very soon so you can try it.
I’ve been working on the Real Time Battle which is just like Final Fantasy game
You have to wait your turn to play. As you can see the screenshot below, the bar is growing until it’s your turn.
Also, some character are quicker. You can also hide them.
Also, you can now choose to use the keyboard and not the mouse.
HandIcon is used here, it will go on the menu and when you selected a skill, you choose the target (see next picture)
I added character animation to the project which handle, attack, casting.
The dmg is directly done when doing the animation in the exact moment when you want. You just need to specify a Event in the animation.
I updated the demo as well so you can try it.
I will continue to work on this project.
TODO
Skill Info Bubble to know what the spell exactly do
Buff/Debuff (Stats/Speed/Armor)
Add Unique status for spell like (Stun (Will lose turn even if being hit), Sleep (If attacked will get back is attack and do something), Phased (Cannot attack, Cannot be selected/dmg).
Here is the 3rd style which is, for the moment, RPG Maker style.
It mean the player are in the UI at the bottom and the Enemy are SpriteRenderer without animation at the top.
Also, it has 5x member on each team which make a bigger fight.
The player has Head and not a body. It can be replaced with what you want really. You can put there a full animated player, but it may be a little bit small.