360 VR Player is the perfect base to start a VR project which is using 360° images or videos, I wanted to make something easy to use even if you’re not a developer.
It contains :
a spherical screen.
a camera, controllable with keyboard, mouse and gyroscope for mobile.
an UI (an interactive reticle, a curved screen and a look at based interactive UI).
a Fade in/out system.
a documentation with tutorial and tips to easy add Google Cardboard and GearVR.
Just wanted to know if I can add element in this from a different asset.
Currently your player gives me the background but it doesnt seem to allow addition different elements from a different asset folder.
Adding an element or object from a different source just doesnt seem to fit in.
Kindly help me out here. Totally a noob in unity but wanted to mix and match stuff for my annual project.
Could you be more specific, because with my asset you can add whatever you want, others images, videos, change UI, etc.
If you prefer, you can send me an e-mail here.
I tried placing an asset from your suggested https://www.assetstore.unity3d.com/en/#!/content/53258.
The issue being faced is that when i add any UI component in the sphere it is getting added into new canvas not in the sphere which i actually wanted to achieve here…so basically what i need is as of now is that I can see only image moving 360 view so i want my User interface to be added as well and moved to view in 360 mode inside the sphere.
Apart from the said issue everything else seems perfectly great. Kindly help me out here.
Can you please list the steps for building for Gear VR? I got it working for the Mac and PC. But don’t know how to build show it shows up in the Gear VR.