[RELEASED] 3D Infinite Runner Toolkit

3D Infinite Runner Toolkit
Avaliable on asset store now !
Web Demo : Here

This project is a 3D Infinite Runner Toolkit for Unity.

Easy to use and modify. A beginner can easily understand and use this. Scripts are written in c# and very optimized.

Feature:
-Mobile Support
-Custom editor script
-Key Touch controller
-Object pooling
-4 Power-UP item
-Multiple Obstacles
-Complete set of GUI
-Curve vertex transformation shader
-Custom Audio

Web Demo : Here
Asset Store

Contact : dreamdevstudio@gmail.com
Fanpage : www.facebook.com/dreamdevstudio

doesn’t seem to work, created a new project and selected 3d inf runner, and selected title scene ran it clicked where it said clicked and it started to load the running level but then always erred out

NullReferenceException: Object reference not set to an instance of an object

GUIManager.Update () (at Assets/Endless Run/Scripts/Gameplay/GUIManager.cs:157)

how do i get past this to run it??

This toolkit works great!!

The only thing is that I am having some problems when using the Curve Shader in my models, I hope you give me some advise :slight_smile:

I am testing the game with some basic self-made white models for making the floor and some buildings. The thing is that some holes suddenly appear in the base of the buildings just before going out of the camera, as you can see in the picture attached. When I use a very long Distance parameter in Setting Material Script those holes don’t appear but the effect is the same as not using the shader.

Those holes also appear when absorbing coins with magnet power up.

Is there any solution to this problem?

Thank you!

Good one I have try it… but When can it support mecanim?