[RELEASED] 3D Scifi Kit Vol 3 official topic!

Many thanks :slight_smile: Here is the last version in situationā€¦ That cool :slight_smile: All panels are interactable and pushable/movable :slight_smile:

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This is really just awesome ! Screams quality all over it, keep up the good work.

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Many thanks :slight_smile:

Yes i begin to be happy of the rendering! Itā€™s not very easy easy to make a kit where the differents elements keep the same stylish from start to end. But with this one i think to be on a good way to extend the kit with ease.

There is still one shuttle to do and like that my kit will be not terminated, but completed for the first releaseā€¦

Indeed, all the updates that I showed you were actually part of the package version 1, but as I was really very tired at the end of this project, I released the pack in condition and I took a little more time to finish :slight_smile:

And so we have another Shuttle type vessel, and the next one will be a military shuttle. And as this you can already start a project that happens in space, on earth, and in the air :slight_smile: (including pew pew).

PS: My secret dream? A serious team working with my kit to make a mix between No man sky and/or Planet Side 2 :slight_smile:

From August 15 I will be on vacation ā€¦ I really need it. But that will not prevent me from thinking about the other updates, like the spaceship extension (for this one I must still think about the construction methods).

Because I would like a Star Citizen look, but that also allows to build or modify the ships ā€¦ The all easily. I already have some ideas that I implemented in the last updates.

For example, a generic body for shuttle and the inclusion of modules to modify them. The problem is that each ship size has its rulesā€¦ On this point for the spaceship like corvet class the rules will be different tooā€¦ I need to think, but first i need a breakā€¦

This product sales sucks! Give me your money and write reviews! :slight_smile: :slight_smile:

See ya, going to workā€¦

Note : Iā€™ll release the 1.05 version soon (before my vacations).

Here is the last screen :

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Last video, i used NVIDIA for video recording, itā€™s better than FRAPSā€¦

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I worked on some plasma big turret :slight_smile: Here is a small test of trackingā€¦

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Pew pew pew :slight_smile:

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Gawwwdaaaamn that looks nice!!!

This is me being super greedy, but please have a capital ship (complete with dockable hangar) so I can place those turrets on the capital ship and finally make my game x.x

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Big badass spaceship are planed as i say in previous topic, just let me time to think about this :slight_smile:

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A test by night, just to feel the light rendering :slight_smile:

This new pack - so awesomo ā€¦ Makes me want start using Unity, almost :slight_smile: Or, please make asset for UE4 too, marketplace is lacking there.

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Could you sell cheap that separate cockpit asset maybeā€¦

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Hi Juris

It should be cool if i can make the convertion to Unreal, the only problem is, Unreal do not work anymore with my old macā€¦ I need to change my machine, but not enougt money yetā€¦ And i need to admit to not be hot to learn another 3D engineā€¦

About separate shipping, itā€™s not really possible due to textures. In fact i re-use the texture made for the other kit part. And if i begin to extract the elements one by one.

The package is a setupā€¦ point. Itā€™s like just to want buy only a wheel on a car. :slight_smile:

Regards

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Creepy-Cat, thank You, I appreciate your clean answer. In any case, I am keeping my eye on this one (other is Unity ā€œSpace Kitā€) as a possible jump start if I get bored from UE4 and need a creativity ā€œdistractionā€. With that being said, I have a question that might me hard to answer because hard to imagine being ā€œin my shoesā€, but still: If my only game making experience is UE4 blueprints (so, no real coding), and I would take this your nice asset - would it be valid starting ground to ā€œpoke it with a pointy stickā€ and try to change this and that, etc, and start ā€œUnity Wayā€? I did the same ā€œtacticsā€ with UE4, and it went well, but - thatā€™s only visual BPsā€¦ Any thoughts? By anyone, please? :wink: Thanks in advance!
P.S.: price is too high for me for ā€œimpulse buyā€ for experiments, but, who knows, maybe some sales times ahead or somethingā€¦

Hi Juris

I donā€™t hate Unreal UDK, itā€™s an excellent engine, with a kick ass renderingā€¦ BUT the interface of the software has been made by a junky in crackā€¦ I knew this engine from the first version (Unreal 1 on PC) and the actual UDK is a stack of many stuff, nothing is clearā€¦

Unity is the only one realtime engine made for productionā€¦ Everything is clear and simple, and extendable.
One of my customerā€™s make systematic conversion to UDK of my products :slight_smile:

Sorry but i donā€™t understand you question about blueprint? ā€œUnity Wayā€? (iā€™m not english)

Haha, no problem, i am not english too (i am latvian). Some day I might buy this nice asset :slight_smile:

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I reworked the turret script for a better animation system via tweening, i included a shoot sound and the result begin to be cool :slight_smile:

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For the 1.05 release some of my spritesheet effects/codes will be included. I would do it for the first release but due to no timeā€¦ It should be fixed soon :slight_smile:

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Hi :slight_smile:

I included some new wings types, and here is another version of the spaceship :slight_smile:

P_Spaceship_Akorn_Mark_4

I think to make a militarized version (if iā€™m motivated) I need to make a joystick in my batch list

See ya!

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