Many thanks Here is the last version in situationā¦ That cool All panels are interactable and pushable/movable
This is really just awesome ! Screams quality all over it, keep up the good work.
Many thanks
Yes i begin to be happy of the rendering! Itās not very easy easy to make a kit where the differents elements keep the same stylish from start to end. But with this one i think to be on a good way to extend the kit with ease.
There is still one shuttle to do and like that my kit will be not terminated, but completed for the first releaseā¦
Indeed, all the updates that I showed you were actually part of the package version 1, but as I was really very tired at the end of this project, I released the pack in condition and I took a little more time to finish
And so we have another Shuttle type vessel, and the next one will be a military shuttle. And as this you can already start a project that happens in space, on earth, and in the air (including pew pew).
PS: My secret dream? A serious team working with my kit to make a mix between No man sky and/or Planet Side 2
From August 15 I will be on vacation ā¦ I really need it. But that will not prevent me from thinking about the other updates, like the spaceship extension (for this one I must still think about the construction methods).
Because I would like a Star Citizen look, but that also allows to build or modify the ships ā¦ The all easily. I already have some ideas that I implemented in the last updates.
For example, a generic body for shuttle and the inclusion of modules to modify them. The problem is that each ship size has its rulesā¦ On this point for the spaceship like corvet class the rules will be different tooā¦ I need to think, but first i need a breakā¦
This product sales sucks! Give me your money and write reviews!
See ya, going to workā¦
Note : Iāll release the 1.05 version soon (before my vacations).
Here is the last screen :
I worked on some plasma big turret Here is a small test of trackingā¦
Pew pew pew
Gawwwdaaaamn that looks nice!!!
This is me being super greedy, but please have a capital ship (complete with dockable hangar) so I can place those turrets on the capital ship and finally make my game x.x
Big badass spaceship are planed as i say in previous topic, just let me time to think about this
A test by night, just to feel the light rendering
This new pack - so awesomo ā¦ Makes me want start using Unity, almost Or, please make asset for UE4 too, marketplace is lacking there.
Could you sell cheap that separate cockpit asset maybeā¦
Hi Juris
It should be cool if i can make the convertion to Unreal, the only problem is, Unreal do not work anymore with my old macā¦ I need to change my machine, but not enougt money yetā¦ And i need to admit to not be hot to learn another 3D engineā¦
About separate shipping, itās not really possible due to textures. In fact i re-use the texture made for the other kit part. And if i begin to extract the elements one by one.
The package is a setupā¦ point. Itās like just to want buy only a wheel on a car.
Regards
Creepy-Cat, thank You, I appreciate your clean answer. In any case, I am keeping my eye on this one (other is Unity āSpace Kitā) as a possible jump start if I get bored from UE4 and need a creativity ādistractionā. With that being said, I have a question that might me hard to answer because hard to imagine being āin my shoesā, but still: If my only game making experience is UE4 blueprints (so, no real coding), and I would take this your nice asset - would it be valid starting ground to āpoke it with a pointy stickā and try to change this and that, etc, and start āUnity Wayā? I did the same ātacticsā with UE4, and it went well, but - thatās only visual BPsā¦ Any thoughts? By anyone, please? Thanks in advance!
P.S.: price is too high for me for āimpulse buyā for experiments, but, who knows, maybe some sales times ahead or somethingā¦
Hi Juris
I donāt hate Unreal UDK, itās an excellent engine, with a kick ass renderingā¦ BUT the interface of the software has been made by a junky in crackā¦ I knew this engine from the first version (Unreal 1 on PC) and the actual UDK is a stack of many stuff, nothing is clearā¦
Unity is the only one realtime engine made for productionā¦ Everything is clear and simple, and extendable.
One of my customerās make systematic conversion to UDK of my products
Sorry but i donāt understand you question about blueprint? āUnity Wayā? (iām not english)
Haha, no problem, i am not english too (i am latvian). Some day I might buy this nice asset
I reworked the turret script for a better animation system via tweening, i included a shoot sound and the result begin to be cool
For the 1.05 release some of my spritesheet effects/codes will be included. I would do it for the first release but due to no timeā¦ It should be fixed soon