Hello friends! I am extremely proud to announce that we at Inigmas Studios have all ten fantasy weapon packs released on the Unity Asset Store to purchase! We put forth a lot of time and effort into creating this set, as well as planning and executing it. The reoccurring theme we were going behind each genre of weapons presented in this pack was “common to rare”; tiers if you will.
As an example with the long swords, you have your basic wooden handled longsword with a straight blade in tier 1 while tier 5 is an animated glowing crystal sword.
Purchase links are available via clicking each image below! Each published pack has a sketchfab link for you to see the models in their full glory, which includes:
Models
Wireframe
Animation
Textures
Credits: Graham Smith did all the modeling, unwrapping, rigging, skinning, and animating as well as everything Unity related in this set. I also focused on art direction, keeping our theme of weapon rarity in mind while modeling. In terms of texturing, I only set up the emissive mapping to help drive the art home.
Leo Lutecki dealt with my nitpicking in the textures, completing all the textures involved in this set haha! Leo also unwrapped part of the set, moving UV shellsaround to his texture standards.
I don’t know how, I modeled all of them while my texture artist textured them. We actually have videos and livestream broadcasts of us modeling and texturing them lol.
I think it is probably just the nature of fantasy style weapons. We released a few several years back called Deep Realms, and a lot of those weapons look really, really similar. But, I guess there are only so many ways to swords, staffs and hammers. (you can see a few in this thread) It’s all good, just a coincidence.
Many developers are still working with older releases of Unity. By uploading with the latest release you’re eliminating them as potential customers. You’re better off uploading with an older release of Unity.
I think that only really applies to code assets and not so much to 3d art. Our models, textures, as well as Unity materials and prefabs should all be backwards compatible. I’ll throw up a notice just in case.
By the way guys. The content of all of our packs, including prior sets, should function just fine in prior versions of Unity. Our models, textures, prefabs, and materials should all be backwards compatible with prior versions of Unity.
You’re right, I’m pretty sure unity 4.6 worked with models the same way, with some changes to animation system in 5.0. So your package should be pretty usable to those users as well.
But unity will tell people that they can’t use your product unless they update unity, which cuts off a lot of potential customers.
The reason unity does this even for models/animations is because if the earlier version of the engine doesn’t support an animation feature or doesn’t have a shader which you used then that is a big problem for customers and would lead to a bunch of 1 star ratings.
The reason many people don’t update unity is either because they have bought a perpetual license for an earlier version or they are working on a larger project with a bigger team and updating would require a lot of work and would involve a lot of potential bugs.
Many people are still on 4.6/4.7 so I’d recommend that you make it compatible with 4.6.0, this way you’ll cover almost all of the unity users. That’s what most asset store devs seem to do.
But if you really want to cover everyone then go with unity 3, for ones that still use that because that’s the pro version that they own.
Thank you sir, we’ll use an older version from now on for our future asset pack releases. It’s a -LOT- of work to get all of our assets re-submitted using an older version of unity, so we may not do that right away.
About the assets? They look like quality art. A bit generic, as zombiegorilla said, but that’s exactly what they are suppose to be in order to attract the most customers.
I mostly work on 2d games, so I’d be more interested if those were 2d sprites. Since sprite weapons can be easily attached to the characters animated with Spine, which is what we are currently doing.
That’s a little offensive since we at here at Inigmas Studios pride ourselves on a high-fantasy art style that isn’t generic, stuff made purely out of passion and love for art. You are of course entitled to your own opinion.
No one, including zombiegorilla, said they look generic aside from you zoran.