[RELEASED] AAA soundtracks

Hi

Check out my new released soundtracks on the assetstore!

mental breakdown
time capsule
tiny living
poison

they include an equal power crossfade script, full track, a menu loop and four layers.
Thank you for any feedback of any kind

Lukas Fretz

I’m using chrome nothing is showing for me, no preview, sad

You can use soundclound and embedded it in the asset store like everyone else.

interesting, it takes a bit of time loading, but should work, i will update the product with a link to the soundcloud version. i didnt do that because of the the layers. thank you for your response

Lukas Fretz

hey again, until the packages are updated, you can preview the track in the playlist on soundcloud here
and thanks again for the hint.

Lukas

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I also embeded the soundcloud versions on the webpage linked on the assetstore page. do you still think it should have a direct link to soundcloud from there?
Lukas

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When I meant embedding I meant like this, you can see you hear the sound directly in the asset store, good for impulse buy

the preview I linked to is the scene you will get, with the package and the script with crossfading. but i totally get what you mean. I will do that as well. thanks again!

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I got the webgl loading now, I wonder if you should have your player such as it load a front end before the sample.

There is also a mismatch between the song of the webgl and soundcloud, they have the proper name but it’s like it’s a list with one offset. I have been listing steam and tactics so far and they are crossed for as far as I can tell.

just took down the two tracks steam and tactics until i sorted this problem out. There where also some other issues with these two tracks. You sir just saved me a lot of trouble later on. Thank you very much!!!

I finish listing to all track, very good :smile: only two where mixed up!

I have no need for them now (making a game set in the caraibe)

But I’ll keep them in mind when I go into similar tone, it’s very evocative and If I made it to my next project they seems like they would fill perfectly.
I wonder if there is ending samples too, I can hear them in the full track, they would be interesting to end a loop based on events, for example some track would work well with soft phases of boss and have an increasing epic feeling, ending with no closure and just fade would be anticlimatic, now I say boss as an example, but since it’s for video game engine there is many similar situation with end events.

Tangentially, you made realized such a loop system would be great in a dynamic dialog system to tell you how close you are from winning someone, example in a romance lol, layer that feeling when you do great lol!

Good job overall!

happy you liked it.
good idea, i will consider updating the tracks in the future with stingers for end events. The tracks in future will now definatly include them :slight_smile: Thank you for your help and also the critique, I always apreciate suggestions and ideas for improvements.

just submitted the updates with soundcloud preview. the end stingers will have to wait a bit longer