Advanced AI Pro is a complete and professional AI solution for Unity game designers, artists (non-programmers). It has the main features of any industry-standard enemy AI behavior, as well as neutral, and friendly/ally behaviors.
23/09/2015
<Version 7.2 is available>
New: Unity 5 Ready
{NOW SUPPORTS UNITY FREE}
[Works with UFPS & Realistic FPS Prefab]
NEW: Includes a bonus Soldier AI Prefab ready to action for your game
Main Features:
- Supports Unity Free and Unity Pro.
- Compatible with Unity built-in Pathfinding system (NavMesh).
- Static and dynamic obstacle avoidance.
- Five main classes: Enemy, NPC aggressive, NPC passive, Companion, and Defender Ally.
- NPC Passive class is suitable for domestic animal behaviors.
- Supports user’s own animation clips (idle, chase, wander, attack, hit, retreat, die, flee for NPC, follow for Companion and Defender).
- Supports user’s own sound effects for each AI’s animation state.
- AI has 3 patrol modes: Stay in place, dynamic random wandering, or using a waypoints path (inspector-integrated Waypoint Editor).
- AI has its field of view range, attacking behaviors and chasing are based on it.
- AI can hear its target, or any environmental object making noise, so it will come to its place to investigate…
- Easy to implement and to setup. (a single click to create, assign your animations, sound effects, adjust the inspector parameters according to your needs, and you are done).
- AI can do melee attack, or ranged attack, or both of them (depending on the target’s distance).
- Multiple targets support (main, and second targets).
- Projectile handling for ranged attack.
- AI can jump off gaps.
- AI can scan the target’s suspected area to search for the target when it is alerted or it gets hit from far.
- AI can check the last known position of the target when the latter is not anymore within AI’s view range.
- AI can alert its nearby companions to come and give help (when AI gets hit, or when the target is on sight).
- AI has two intelligence modes; stupid or smart.
- AI can retreat when its health is low, runaway from its target, and then can be wounded, or replenishes its health.
- Comes with ready target’s health projectile scripts, no other programming is required.
- Colored graphical gizmos representation of AI’s ranges (view, hearing, wandering, inactive state) in the editor window.
- Ragdoll option when AI is dead.
- Particle effects support for the AI when it gets hit (e.g. blood particles), or when it is dead ('Blood Decal" on the ground).
- Full C# source code is available for you to modify it as you want.
- Includes a detailed Pdf documentation, as well as, 9 example scenes, with an animated 3D dummy character.
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Where to get it:
You can purchase it from Unity Asset Store HERE
Price:
50$.
Documentation::
Full PDF documentation here.
[UFPS Guide](http://forum.unity3d.com/threads/released-advanced-ai-pro-4-1-supports-unity- free.168870/page-8#post-1572604)
[Realistic FPS Prefab Guide](http://forum.unity3d.com/threads/released-advanced-ai-pro-4-1-supports-unity- free.168870/page-8#post-1606612)
Mecanim Setup Guide
Games using “Advanced AI Pro”:
- VoidKeeper (For Ouya, by Kurotatso Studios):
- Survival Strike:
Video Tutorials:
Note: These tutorials were recorded using an early version of Advanced AI Pro, now the inspector-Gui of the asset is more friendly, looks better, and organized.
1- Advanced AI Pro General Setup Melee attack 1
2- Advanced AI Pro General Setup Melee attack 2
3- Advanced AI Pro Ranged attack
4- Advanced AI Pro Hearing
5- Advanced AI Pro NPC Behaviors Aggressive Passive
Soldier character model taken from the “Bootcamp” demo, transformed into AI in a few minutes, its ragdoll is made using Unity “Create Ragdoll”, here is the result:
Video of Epic Battle test demo made with the new upcoming version 3.8, both teams use melee ranged attack modes:
Demo Video of Companion AI behavior introduced in v1.5, you need to protect your companion from enemies:
Demo video of “Defender AI”, it is your ally, it will follow you and attack enemies.