Hey everyone!
I’m happy to share with you the news that I’m currently developing the second iteration of Advanced Culling System!
Advanced Culling System is a tool that optimizes your project by disabling rendering of objects that are not visible to the camera. It consists of two modules: Static Culling (for static objects, but with preprocessing) and Dynamic Culling (for static and dynamic objects, without preprocessing, but more load in runtime). This way you can choose the optimization method more suitable for your project.
I developed this asset a few years ago in my first year of university. This asset has performed quite well, but there is always room for improvement.
I originally wanted to release just an update, but there were so many improvements that it became more like a remake
The Dynamic Culling module is already updated and available for download, and as soon as I update Static Culling I will release Advanced Culling System 2 on the Asset Store. By the way, Advanced Culling System 2 will be available for free for those who already bought this Asset.
Here are the upgrades to Dynamic Culling:
- Enhanced performance and processing speed
- LOD objects support
- Merging of smaller objects into a single Culling Group
- Optional preprocessing for a faster runtime
I appreciate every bit of feedback from all of you who’ve been using Advanced Culling System in your projects. Your comments, suggestions, and reviews are super important to me and they help me in making this asset better and better.
Stay tuned for more updates coming your way!
Best,
Andrey
Asset Store Page | Discord Server
Advanced Culling System 2 Presentation!
https://www.youtube.com/watch?v=sJk6gTJXi3M
Advanced Culling System 2 announcement!
https://www.youtube.com/watch?v=2f_5Fzc89QE
Advanced Culling System 2 Sneak Peek!