[RELEASED] Advanced Culling System : Revamping and Boosting Up!

Advanced Culling System
Revamping and Boosting Up!

Hey everyone!

I’m Andrey, the solo dev behind the Unity asset, Advanced Culling System. I initially built this during my freshman years in college. The idea was to optimize unity projects by reducing the load on rendering invisible objects, and it came down to two main modules: Static Culling and Dynamic Culling.

Now, with more experience under my belt, I’ve dived into a complete overhaul to make this asset even better. And guess what? The Dynamic Culling module has already got a significant boost! It’s faster, supports LOD objects, lets you merge smaller objects into a single Culling Group for better runtime performance, and even offers optional preprocessing for that extra speed.

Here are the upgrades to Dynamic Culling:

  • Enhanced performance and processing speed
  • LOD objects support
  • Merging of smaller objects into a single Culling Group
  • Optional preprocessing for a faster runtime

And this is just the beginning. I’ll soon start working on revamping the Static Culling module. The focus will be on increasing performance and simplifying preprocessing for static objects.

I appreciate every bit of feedback from all of you who’ve been using Advanced Culling System in your projects. Your comments, suggestions, and reviews are super important to me and they help me in making this asset better and better.

Stay tuned for more updates coming your way!

Asset Store Page | Discord Server

Best,
Andrey

Tutorial Video

I’ve been updated the Advanced Culling System, and I need some help testing the latest version. I have free download keys for the first three people who volunteer to give it a spin and share their feedback. Interested? Drop a comment or send me a PM. Let’s make this tool even better together!

@NewGameStudio Hi. Please sign me up. I’ll volunteer to test and share detailed feedback. Currently optimizing a huge area and this posting is right on time.

Great!

Sended You voucher in PM :slight_smile:

@NewGameStudio Send me for testing too. I already own Advance culling system.

Hi, update is already available on the Asset Store. Remove AdvancedCullingSystem from your project beforehand and download it. I’ll be very interested to know how Dynamic Culling works for you :slight_smile:

Hey, have you tried the ACS yet?

The new system is better than old one. In old one some artifacts were happening for me in some places but I haven’t found anything on this new one. Will test some more and report it.

But its a massive improvement.

@NewGameStudio

Would love to test out ACS.
I’m working on an open-world mobile game, which contains lots of buildings.
Would like to check out how it performs on mobile devices.

Update 2.0.1!

  • Replacing obsolete code for newer versions of Unity

I apologize for not seeing your message. Is it still relevant?

Yes, sure.

Hi. What is the correct way to bake asynchronous scenes with dynamic culling?