[RELEASED] Aircraft Toolkit

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Now at $45 for a limited time only! (until we end the development of some toolkit parts; buy now and enjoy free lifetime upgrades).

Try it online here: http://gargore.com/uas/aircraft-toolkit/demo
Buy it here (released 0.80 version): https://www.assetstore.unity3d.com/#/content/9409
Now with support for mobile and touch interfaces by using the virtual device library https://www.assetstore.unity3d.com/en/#!/content/15470

New features:

  • weapon system (guns and rockets, missiles pending yet).
  • new model: warbird airplane (based on the P-51 mustang, including weapons)
  • new model: attack helicopter! (based on the apache, we have uploaded a webdemo to http://gargore.com/uas/aircraft-toolkit/demo.0.78.2.php).
  • improved model: jet fighter airplane (based on the F-4 phantom II, now with better handling and weapons).

Aircraft Flight Physics Toolkit features realistic flight simulator for airplanes and helicopters, examples and
aeronautical construction tools. Easy to include in your games: only drag&drop a prefab and it will fly.

Full realistic simulation with aerodynamic effects:

  • coefficient surface analysis based on Bernoulli and Newton equations.
  • wings of any profile and shape, body lift air-resistance and aerodinamics are simulated.
  • script automatically calculates the flight model derived from your creation.
  • ground effect makes takeoff and landing more realistic.
  • propwash simulation allows low speed aerobatics like in youtube real videos.
  • high-g turns air-resistance are simulated.
  • different types of engines are simulated, including thrust vectorial engines.
  • pivot system arithmetics.
  • filters to remove sampled physics aliasing.
  • helicopter engines: rotors and tail-rotor included.
  • and of course many other effects like stall, speed vectored inertia, weight load, lift ratio, takeoff speed…

More info resources: http://gargore.com/uas/aircraft-toolkit/

1 Like

This is realy cool project. I am waiting for the helicopter enhancements.

Next release will include helicopers :slight_smile: We will upload it in a few days.

Is it mobile friendly?

Will you be implementing weapon systems and instruments for cockpits.
Even as is, will be looking to get this soon.

@Mementos: Yes, it is mobile friendly. It is scheduled to implement a multitouch control for a mobile demo in a few weeks. We tested already without that and runs without problem, but it is not fully playable without multitouch.

@John G.: Instruments for cockpits are already implemented using pivots (you can see it in youtube videos, for example: http://www.youtube.com/watch?feature=player_detailpage&v=v0zQRUzApcg&t=92 or in the live demo pressing C for change to internal camera at http://gargore.com/uas/aircraft-toolkit/demo.php. Weapon system is not yet implemented, but we are currently making misiles for stratosferic flights (soon we will upload a video to youtube) and we test early implementations of guns http://www.youtube.com/watch?feature=player_detailpage&v=6BD79V3mq8g&t=37

New video: atmosphere rendering and ultra-low pressure flight.

You can watch other videos at http://gargore.com/uas/aircraft-toolkit/media.php

Solved :slight_smile:

Hello pudd1nG,

We just tested again all included test scenes and prefabs included in the uploaded .unitypackage in a new empty project and everything seems to work ok.

Maybe we can schedule a skype call for check with you the problem. Could you contact us by email at uas@gargore.com?

Thanks.

Simply amazing! Bookmarked and put on my shopping list! :slight_smile:

I want to know, how easy it would be to scale it up for multiplayer? And by what time support for Helicopter and weapon system can we expect. i know its lot to ask but my project needs all these things to be implemented.
Really great toolkit you have developed. :wink:

Hello Entrepreneur,

The simpler way for extend the toolkit to multiplayer is to simulate only the local player aircraft attaching to it gAircraft component and the remote players aircraft can be managed with Unity networking components like Network View and rigidbodies without the gAircraft controller.

About helicopters, the 0.75 release currently published does include already helicopter’s rotor and tail rotor drive types and a helicopter example. Next releases will include light, medium and heavy helicopters examples and a hook component to carry objects.

Thank you for your compliments.

We just checked that the description text on the package didn’t include any mention to helicopters, we forget to change it and helicopters was still mentioned only as a future feature. We revised the descriptions text and uploaded so when updated by asset store staff it will be correct.

Anyway if you check the package contents you can see a helicopter prefab in there :smile: so if you download the 0.75 release you will have helicopters :slight_smile:

About the weapons: we are working in avionic controllers: guns and rockets does not need them but missiles cannot be simulated without them (until you pilot them manually like we did in the Stratosphere video @ http://www.youtube.com/watch?v=SU-gYW5ic9M).

We are now working into avionic controllers to make fly-by-wire stabilizers, autopilots and NPCs and after that we can include air-to-air, ground-to-air and air-to-ground missiles finally :slight_smile:

News: we are working on Unity 3.5 compatibility. The most probable is that we split the project into two forks because there are features of Unity 4 that cannot be used in Unity 3.5.

Also, we added a small poll in the thread. We want to know which planned features are more important to you… please vote! :slight_smile:

Fantastic - that’ll massively increase the appeal of the project I think. Until now, flight packages like this one haven’t been on my radar because I always expect the planes to fly like in Kerbal Space Program - without the stability control parts. If you update the package so I can press play, and have a gun/missile dogfight against another, NPC plane, you’d probably get a fair few sales…

Is there any (current/planned) support for ‘non-standard’ wing elements? Delta wings using vortex lift, center of lift per wing/element?

Hi Jesus,

Yes, we are working very hard :slight_smile: we hope soon we can release a new version! :smile: avionics controller is almost complete, we are making also an autopilot which flies to waypoints or targets.

Delta wings can be modelled in the toolkit, and indeed flight characteristics change a lot, I think vortex lift effect can be modelled by increasing the lift factors of the affected wing parts (but maybe we need to add a new set of lift coefficients to improve this simulation). In future releases we have plans to compute the sections in forward-rear order while initialization mainly for transonic and supersonic dynamics including volume computations, but also vortex lift and other effects can be more accurately simulated.

Updated manual published @ http://gargore.com/uas/aircraft-toolkit/manual.0.75.php

Avionics controller is almost working now for controlling airplanes.

(the airplane is piloting itself, heading to the red sphere: nobody is touching the keys :wink:

Really impressive, I will buy it the second you implement the weapons.

Release 0.76 has been published. Includes minor fixes and compatibility with Unity 4.0.0.