All In 1 Vfx Toolkit is the best way to create VFX both for experienced and beginner artists. Experienced artists will be able to greatly accelerate their workflow while beginners artists will be able to learn and evolve using the best tools and shaders available.
I truly believe that this asset will drastically transform the way you work with Unity. Take advantage of the lightning fast workflow, tools and awesome combinable effects to create beautiful VFX and particles that will take the visuals of your projects to a whole new level.
The asset also includes many extras such a Particle System Helper, Asset Library, 46+ Prefabs, Texture Editor, Texture Creators, video VFX course and more.
I’m so sorry for the inconvenience. I messed up and included some textures that I used for testing and that I didn’t own. We got a copyright claim and the asset was disabled immediately without warning.
The copyright claim is now solved and I’ve already replaced said images and created 260 new textures since I was at it. The asset has been sent for re-submission, but I’ve been added to a 20-30 day queue…
Unity told me that there is no way to skip the queue. I calculate that it will take 3 weeks at this pace for the asset to be approved. It’s totally in Unity’s hands at this point
First time I see this. Very strange stuff!
Please try deleting the asset and installing it again. I’ve used the asset A LOT and I’ve never seen this. It’s the first time this gets reported too.
If the issue persists please reach out to the support email with more details and I’ll make sure to take a deep look into it.
Of course! That’s the whole idea. The asset is a toolkit for you to create awesome VFX with. I include many prefab samples, hundreds of textures and many meshes. But the idea is for users to go crazy and create whatever you need.
I give you the most complete vfx shader in the store a whole lot of tools and the rest is up to you. Everything completely open and with all the source code of everything included
Got this one in 2020.3.6f1, reinstalling didn’t work, but going into the shaders with the error and commenting the "#include “AllIn1VfxFunctions.cginc” line, compiling and then uncommenting it solved it for us. Pretty weird!
Very strange indeed! Sounds like some Unity funny business going on. I’ve never heard it before and in the end it compiled the same shader that threw an error the first time.
Thanks for the heads up
Although it looks I can’t do anything about it
@GeriB Hi. I am trying to figure out what the heck is going on here:
I created a new material, set it up as AllIn1VFX and set some Global Distortion. In Editor, it looks perfect, like on the left in the image below. When I PLAY, it turns into the mess of weird graphics you see on the right.
I created a near-identical shader before that does NOT have this problem. Seems like this PNG sprite image is causing a conflict somehow. Does this make any sense at all?
No it really does not make sense at all. Are you sure you aren’t using scripting or animation in such a way the results change on playmode?
Also, do you have “Always Refresh” on in the Scene window so that the material animates in the Scene view?
If the answer is no please let me know how can I reproduce the issue. Because the shader will always look the same with the same data as input. So unless you are somehow changing the input the result will be the same unlike what you are showing here.