One more pro-line plugin!
The goal of this product is fairly simple. This has to be the best native android assets on the Asset Store. This asset not only feature rich (if you miss anything do not hesitate to request new feature) but also had been built with all the knowledge we gain for being and Asset Store publisher for the last 5 YEARS.
The plugin is already available on Asset Store.
Here is why you should choose the Android Native Pro:
Modules - Keep your build and manifest as clean as possible. We only adding additional libraries and manifest records if that’s required for the API you chose to use
Friendly Editor - A lot of time was spent on editor UI development since this is the main point of customer interaction and heart of the plugin. It always has to be easy and intuitive to use.
Open Source - Nobody wants to have a “black box” in own project. And this is never the case with our products.
Automated Testing - All API methods getting through automated testing before release. You can also build a testing scene using the plugin settings.
Matching The Original API - The goal is for you to be able to use the same scripting approach as was originally designed by Google.
Jar Resolver Support - It’s very important for every native plugin not to conflict with other similar products. With jar resolver support there will be zero issues have multiple android plugins in a project. We also never override the main activity, compatibility wise.
Strict Coding Convention & Documentation - We pay a lot of attention to the coding convention. All our product follow the same convention, you will always able to tell if a file or class is a part of a plugin. Every class in production always has detailed documentation.
Looking forward to your feedback guys
Support and improve Android Native Pro is one of our biggest priorities right now!
@GenOil have you bought Ultimate? Can you check if an update is available for you? It should be I think.
Also, the Ultimate Mobile replacement is coming as well
And I am always happy to provide existing customers with a free vouchers
My concern is that this has also been built on Unity2017, there seems to be some Unity2018 specific bugs that have broken quite a lot of things in the regular Android Native Plugin (in Ultimate Mobile), if you see the official Ultimate Mobile forum thread there are quite a few other users there with issues.
In UltimateMobileSettings I have version “Plugin Version: 10.3/24” which appears to be the latest as there are no updates are available.
The plugin is uploaded with Unity version 2017.1.5 - > since this is lowest supported version. There will be no issues with the latest unity version. So the supported range is 2017.1.5 to latest (2018.2.2)
If you referring to Facebook login, that we used to have in an old plugin. I don’t think that this is a good idea to keep in there. I am also working on a new Social plugin, that will have a lot of facebook feature. If you’d like I can send you the beta version.
I noticed Android native pro, upgrade, I was wondering what is the difference than the other Android asset I had for about 4 years or so. I was trying to read and it was hard to tell. Thanks!
Well, the core features are the same.
Some features I think nobody use are removed, others are added.
But the main difference is in the way an asset is designed and built. You may read the core aspects about it in the first post of this thread.
Give it a try, and you’ll see how good is it.
The Firebase and Admob modules are coming with the next update.
But those modules will be made as wrappers around Google official Admob & Firebase Unity SDK.
Since unlike the Google Play SDK, looks like Admob & Firebase are solid plugins from google.
So I am trying to say 2 things:
Feel free to use Google Firebase and Admon plugins. It’s going to be conflict free
ANP wrapper is coming, and here are the reason why I want to make it
Make it easier to install
Simplify a few flows for ANP users
Have the ability to automatically use that API. For example when you make a purchase ANP can report even automatically to Firebase, just an example case.
While testing i found out my app is asking for MANAGE_PHONECALLS permission ,hence want to clarify does ANP add request for such permission while using google play services?