[RELEASED] Animation Inspector - only U$ 5.00 don't miss it

Hi guys,

I’m proud to announce a new motiontracks tool, the Animation Inspector.

Inspect all animations or just the running animations from any gameObject you want.

The animation inspector tool help you to debug animations in runtime, in every change the inspector can show to you the weight, layer, time, blend mode, wrap mode of each animation in runtime.

Never look again at the code to see if you are playing the right animation, just look at the Animation Inspector.

Demo Video:

Already submited to Assets Store, waiting the analisys

You can buy it from the online store: http://www.motiontracks.org/index.php?route=product/product&path=90&product_id=284

NEw Tool integrated:

If you use 3ds max to create your animations with cat, or biped system, and you use the Motion Mixer tool, you know if you have for example 100 animations, you’ll have to split them into unity one by one. Take’s time and it’s pure pain. To solve this problem i present to you Animation Inspector + 3ds max Animation auto Split plugin.
Create motion mixer at 3ds max, use the plugin to generate xml collection of all animations in your mixer and bring it to unity with just a fill clicks.
All animations will be splitted and named as in 3ds max motion mixer.

You can buy the two tools here: http://www.motiontracks.org/index.php?route=product/product&path=90&product_id=284

New Animations Inspector Update: V 1.1

Update Log:
*Select Animinations to inspect From list
*Select Time Speed

Submited to Assets Store: Animation Inspector | Animation Tools | Unity Asset Store

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I like it :slight_smile:

@nuverian Thank you, i hope you enjoy using it.

I plann to add more features to this component. And of course you get the full source code of the tool.

Thank you again

Integrated to Animation Inspector: 3ds Max Motion Mixer Importer

If you use 3ds max to create your animations with cat, or biped system, and you use the Motion Mixer tool, you know if you have for example 100 animations, you’ll have to split them into unity
one by one. Take’s time and it’s pure pain.
To solve this problem i present to you Animation Inspector + 3ds max Animation auto Split plugin.
Create motion mixer at 3ds max, use the plugin to generate xml collection of all animations in your mixer and bring it to unity with just a fill clicks.
All animations will be splitted and named as in 3ds max motion mixer.

Sounds extremely useful! Bookmarked!

Thanks I am da bawss i’m glad you like it, i’ll be creating more usefull tools like this, the next one i beleave is to Save the components values change in game mode, and mantain if you want in edit mode.

Take a look here too http://forum.unity3d.com/threads/155596-RELEASED-Copy-Component-FREE It helped me allot, and it’s totally free.

Thank you again

New Animations Inspector Update: V 1.1

Update Log:
*Select Animinations to inspect From list
*Select Time Speed

Get it here: http://www.motiontracks.org/index.php?route=product/product&path=90&product_id=285
or
GEt the two tools AnimationInspector+3ds max Animation Auto Splitter
http://www.motiontracks.org/index.php?route=product/product&path=90&product_id=284

Submited to Assets Store: http://u3d.as/content/motiontracks-org/animation-inspector/3uU

Version 1.2 is comming up.

Hi eskimojoe, the store was configurated to download only one copy per user, i’ve changed this, now you can download and/or purchase more than one copy + download it more times. It’s licensed per person.

You can try to buy those free animations again, and you’ll see now that the donwload opntion is not going to be missed. at least for 4 times.

Thank you

Forgot to comment, with this package you will get the full source code of the tool, not a compiled dll, you get all the C# source files.

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Just bought it. Seems it works fine even with my old fellow - 3D MAX 2009. :slight_smile:

Thanks!

nice Mr. necturus thank you for your purchase I believe that the 3ds max animation splitter will help you as much as it helped me.
Any thing you need just post here or PM

Best of luck

I am sure it will help.
Sometimes I am making mistakes splitting animations for my characters.
It is really pain even for 40 animations :slight_smile:

haha i know what it is man… i have a character with more than 110 animations, think all the pain i’ve passed without this tool… hahah

Thank you again

Debug your animations, auto-split your motion-mixer animation from max to unity.
This tool can be very handy, don’t miss it.

Hi guys, i have one questions, do you guys have suggestions to make it a better tool?
if so please drop a line.

Thank you

bump