[RELEASED] AnnotatorPro 1.70

Available at the Unity Asset Store

Latest version 1.71 (released 14 August 2017)

Hi, we would like to announce a new asset for Unity: AnnotatorPro

This plugin allows you to easily capture screenshots and annotate over them without breaking the flow of your play-testing.

Features (v1.71):

  • 2017 support
  • Beta UGUI Drawable component
  • Desktop, Android, IOS and WebGL / WebPlayer Support
  • Undo / Redo
  • Works on unity 4.x pro and unity 5+ Free and Pro (tested up to 5.6+)
  • Single click setup / integration
  • Game will automatically pause while annotating, with support for custom pause events should it be required.
  • Brush & eraser
  • Shape Tools (Arrow, Circle, Square)
  • FTP Upload
  • Shortcut keys
  • Text tool
  • Zoom tool
  • Ruler tool
  • Arrow tool
  • Dashed line tool
  • Automatic slack upload
  • Upload to teamwork.com tasklisk (beta)
  • Added support for recording and sending logs with screenshot (slack & teamwork)
  • Send screenshots via email
  • Extendable class for custom uploads
  • Metadata (time-stamping, Author)
  • Brush size preview.
  • Custom save path
  • Editable color swatches
  • JPG Compression available in versions of unity that support it

CLICKHERE TO DOWNLOAD DEMO
CLICK HERE TO DOWNLOAD DOCUMENTATION

Cool!

Version 1.1 released!

new features:

  • Single click integration
  • Text tool
  • Automatic slack upload
  • Extendable class for custom uploads
  • Metadata (time-stamping, author)
  • Brush size preview.
  • Custom save path

Version 1.2 Released

New Features:
Desktop AND Android build support
Editable Colour Swatches
Introductory special offer: $10

Bug fixes:
Text selection bugs fixed.
Eraser size not setting correctly in unity 5.x
Improved rendering paths (higher quality and better performance)

New Features:
Send screenshots via email

Bug fixes:
Improved quality when saving to disk.
fixed bug with one-click annotation in play mode

New Features (1.3)
Refactored UI so it is more intuitive
Zoom Tool

Bug fixes:
annotation material now created at runtime

Hi - cool looking asset
is it possible to only the annotations without the actual screen imagery behind? basically the annotations and text with alpha channel.

thanks!

Hi, thanks for the interest. The asset does not save the annotation separately as a transparent layer, but it could theoretically be extended to behave like that. What you have in mind?

Instead of binding the notations to a screen shot we were thinking of using the asset to record multiple notes in one session independent of what was going on the screen. Imagine the user could bring up the notation tool, add notes (and see the ones previously) and then dismiss it again until they want to write down another note. Like using a grease pen on your monitor - the notes stay persisted until the end of the session. Every time they brought up the tool they’d see the previous notes exactly where they had written them previously. If you reused the same file name, then it continues to save all the notes in the same image file. If you changed the file name at each save (incremental name for instance) then you’d see the notes “build” over time as you scroll through the saved images. The point here is that instead of 20 files representing one note each on 20 game objects, you could have 1 file with 20 notes during 1 play session, with just the notations isolated. Does that make sense?

Hi,

That makes sense. Its an interesting idea. At the moment I’m focusing on core tools (e.g. shapes, arrows etc), so a grease pencil won’t be on the road-map for a while. That being said, it is certainly something for me to think about for future rounds of development though.

Version 1.35 Released

New Features:
Shortcuts
Arrow tool
Workflow enhancements
- Shortcut key to take screenshot also toggles out of capture mode now
- “Are you sure” on quit only shows if you have made an edit
- Added tooltips
- Palette icon shows the current brush colour
- Button spacing improved

Version 1.37 Released
New Features:
Extra shapes (circle, square)
FTP Upload integration

Version 1.4 Released

Added teamwork.com integration (beta)
Deactivates event system when annotating
added jpg compression
Fixed in-editor bug for unity 5.2+
fixed example custom pause scene

Version 1.45 Released

Added Undo / Redo support for painting tools
Added back missing zoom icon

Version 1.46 Released

Added Ruler tool

Version 1.47 Released

Added support for recording logs, which can be sent along with the screenshot to slack or teamwork
Add

Does it support on web unity player? i want to make annotation running in the web player of unity….

Hi,

I just added beta webgl and webplayer support, see video below:

If you have any other questions please feel free to contact me

Version 1.50 Released

New Features:
WebGL and WebPlayer support

Version 1.55 Released
New Features:
IOS Support !
New in-editor tool window