[RELEASED] AQHAT - Automatically set your game or app's quality level on launch

We’re very proud to announce the release of AQHAT on the Unity Asset Store!

What is AQHAT?

AQHAT is a Unity plugin that analyses device information and scores it’s potential performance, this score can then be used to set quality upon launch or configure anything that requires you know the rough performance of a device.

For example, if you require an iPhone to run at fantastic and a generic Android device to run at fastest, just set your quality bands to match these devices. So on first run they are detected and the correct quality is assigned.

AQHAT is compatible with Unity 4.5 and up.
It does not require Unity Pro.

Demonstration video


Abstraction


Example results

Key features

  • Detect and score a device’s potential performance
  • Automatically assign the correct quality setting on launch
  • Static variables allow you to integrate AQHAT data easily into your own scripts
  • Detects, uses and provides IOS processor details
  • Cache data after first run to ensure optimal performance
  • UWP compatible data saving
  • Benchmark data support
  • Scans hardware names to increase accuracy

Package contains

  • Device rating script
  • Auto quality script
  • Documentation
  • Example scene
  • Example prefab

Asset store link - Unity Asset Store - The Best Assets for Game Making

Read more on our website - AQHAT | Eager Amoeba®

UPDATE: Corrected documentation and sample data image to include new results on IOS. Original image was taken before IOS processor scan had been implemented.

Currently awaiting approval from Unity for the asset store package, all marketing channels (including this thread) have been updated to reflect this.

UPDATE: Minor bug found on line 561 of DeviceRating.cs, we unfortunately got the version number wrong where ‘RuntimePlatform.LinuxEditor’ had been included into Unity. This bug does not appear in 5.5 but will in any 5.3/4 version.

In order to circumvent the bug, just comment out this line.

The fix has been submitted to Unity (on Tuesday) and we are currently awaiting Unity’s approval.

UPDATE:
Above bug fix has now been approved by Unity.

AQHAT is now at version 1.0.2

Now on sale for 25% off (that $6)!