ArchVizPRO Interior Vol.3 brings to you a beautiful european apartment.
The apartment is fully furnished and explorable in every part.
The scene is high optimized, and uses Baked GI, perfect for a smoot and immersive VR experience !
All furniture and props are highly detailed and can be reused in any other project.
Features:
Fully explorable
VR Ready (Oculus, Vive)
Baked GI
PBR HD Texture
More than 120 Lowpoly 3D models
Cinematic Effect Setup
ArchVizPRO, your secret weapon for Achitectural Visualization!
This looks incredible. One question though, in the asset store description it says realtime and baked GI…is there an easy way to switch between the two? Like say: only use realtime or only use baked.
The project is setup with Baked GI (expecially for sun and environment light).
But if you enable also Precomputed GI you can turn on/off all realtime lights (bathroom and bedrooms lights).
You are right… the description is a bit confusing… i am going to change it asap.
Thank you!
I have added also a screenshot of the Baked lightmaps
Hello Karonte, thank for your support.
I use SSR, AO, Bloom, Lens Aberation and Tonemapping from Cinematic Image Effects.
For Antialiasing is use the standard one… i am waiting TAA for 5.4. As soon it will be avaiable i will update the project.
Sorry at the moment i don’t have tutorials… but it’s in the to do list
Amazing as always ;-)!!! Just bought it just curious to know…in your experience do you think its doable in current state of unity 5 a project with this kind of size to be all done in realtime light (no baking) and still keep a good light? (even if the precompute could take a day or two?)
Hello, absolutely yes!
This time I use Baked GI only to have a smoot experience in VR.
About times Baked GI takes much time than Precomputed GI. Basically Unity first compute Realtime GI… than Bake it. Vol.2 is all done with Precomputed Realtime GI.
Hello
The scene can run on Mobile (standard, not VR) without problem.
I have tested on my Samsung S6 and runs smoot. Only thing some optimization must be done:
decrease texture size
remove Image Effect ( keep tonemapping and depending on your phone also Bloom).
remove the light shaft
I make some test on GearVr and runs (render scale = 1.5)… but not so smoot. Maybe with an S7 can runs much smooter.
that’s really amazing!!! very high quality asset!
Do you have any screenshot that use baked GI only(no real time light) with all image-effect off?
because I want this to run in mobile(ios android)…
The project use already Baked GI (Precomputed Realtime GI is turned OFF).
I have managed to run on Android without problems… but some optimization must be done (texture size… shadows off etc…).
For image effect depending on your hardware you can keep ON Tonemapping and Glow.
Absolutly to turn OFF Screen Space Reflections and Ambient Occlusion.