ArchVizPRO Interior Vol.4 brings to you a modern house, build in every single detail.
The apartment is fully furnished and includes a complete environment system.
The scene is high optimized, and use Baked GI, perfect for a smoot and immersive VR experience !
All furniture and props are highly detailed and can be reused in any other project.
What is the workflow to integrate this with a realtime lighting solution like Unistorm or Time of Day?
Meaning, is it possible to keep the lighting /image quality at the same stunning level when using realtime light changes?
Hello Shwa
Basically Precomputed Realtime Gi and Baked have the same quality.
Baked is only faster because all shadows are baked into lightmap.
Just turn OFF Baked and ENABLE Precomputed Realtime GI… you will see no changes.
Yes you are right… I think I must specify better in the description.
For VR Ready I mean the scene is tested in VR on various devices … and runs smoot.
A lot of effort was spend to optimize as much as possible… to make it works also on older devices.
Great asset. Bought it last week and I’ve learned a lot from this scene. Question though, what software/plugins do you use to create them amazing UVW maps?
Hi Argenzio, looks like impressive work but there are a few problems - as you can see in the screenshots attached. This happens most, but not all, this times that I click the ‘play’ button.
Hi
I am the beginner of both unity and SteamVR
So please understand about this question
From the info.pdf
I do not understand this part. Download SteamVR from Asset store.
Drag 3D PREFAB / Player / Player_Vive on House floor.
I downloaded steam vr plugin and make the folder
3D PREFAB / Player / Player_Vive on House floor
and copy steamvr folder into 3D PREFAB / Player / Player_Vive on House floor
nothing happen… What shall I do next ?
I am now using CameraRig in Steamvr plugin cannot transport…
Scene bakes without problems under 5.4.2f2.
Could you please check it.
Detailled description i sent to ‘info@OneirosVr.com’ on monday.
There was no response.