[RELEASED] ArchVizPRO Interior Vol.4

ArchVizPRO Interior Vol.4 brings to you a modern house, build in every single detail.
The apartment is fully furnished and includes a complete environment system.
The scene is high optimized, and use Baked GI, perfect for a smoot and immersive VR experience !
All furniture and props are highly detailed and can be reused in any other project.

Asset Store Page

Features:

  • Fully explorable interior
  • VR Ready (Oculus, Vive, GearVR, Daydream)
  • Mobile Ready (Android, iOS)
  • Baked GI
  • HD Texture
  • Post Processing Stack
  • 3 LUT textures
  • Custom shader for grass

ArchVizPRO, your secret weapon for Achitectural Visualization !

4 Likes

Really cool, great work as usual!!! :slight_smile:

Fantastic :slight_smile: !!! Looking foward :slight_smile: do you know when youll have it on the store?

Just bought it. Great work, as usual.

I’m unfamiliar with the guts of baked lighting.

What is the workflow to integrate this with a realtime lighting solution like Unistorm or Time of Day?
Meaning, is it possible to keep the lighting /image quality at the same stunning level when using realtime light changes?

thanks.

HI, i want to know what does it mean: “VR ready”?

Hello Shwa
Basically Precomputed Realtime Gi and Baked have the same quality.
Baked is only faster because all shadows are baked into lightmap.
Just turn OFF Baked and ENABLE Precomputed Realtime GI… you will see no changes.

Thanks!

Yes you are right… I think I must specify better in the description.
For VR Ready I mean the scene is tested in VR on various devices … and runs smoot.
A lot of effort was spend to optimize as much as possible… to make it works also on older devices.

Beautiful take on the Farnsworth house! I like your taste!

Could you tell a bit more about the custom shader for grass? :slight_smile:

Android phone frame rate is how much,
Corresponding to the phone model is, thank you.

Hi, the seamless environment looks very impressive. I think it´s a 360° HDRI, projected on 3d geometry can you tell me how you have made this.

1 Like

Great asset. Bought it last week and I’ve learned a lot from this scene. Question though, what software/plugins do you use to create them amazing UVW maps?

Hi Argenzio, looks like impressive work but there are a few problems - as you can see in the screenshots attached. This happens most, but not all, this times that I click the ‘play’ button.

Can you help?
cheers


Im running it in Unity 5.5.0f3, on a windows 8 PC

ok so the problem goes away if I check ‘precomputed realtime GI’ - did I misunderstand the instructions? cheers

Hello there

Which scene should we use for google cardboard vr? And what settings should we make? For realistic rendering

For this package, please make a tutorial for google vr sdk :slight_smile: Please :slight_smile:

Hi
I am the beginner of both unity and SteamVR
So please understand about this question

From the info.pdf
I do not understand this part. Download SteamVR from Asset store.
Drag 3D PREFAB / Player / Player_Vive on House floor.

I downloaded steam vr plugin and make the folder
3D PREFAB / Player / Player_Vive on House floor
and copy steamvr folder into 3D PREFAB / Player / Player_Vive on House floor

nothing happen… What shall I do next ?

I am now using CameraRig in Steamvr plugin cannot transport…

真不错,只是在VIVE下,如果头盔上下看的时候会有色差变化,不知道是什么原因。

Hello,

Unfortunately the scene doesn’t scene bake under.

Unity 5.5.1f1 (64-bit)

Tested on 3 Unity 5.5.1f1 installations.

Scene bakes without problems under 5.4.2f2.
Could you please check it.
Detailled description i sent to ‘info@OneirosVr.com’ on monday.
There was no response.

best,

Sascha