[RELEASED] Assault Cyborg rigged/animated high definition sci-fi character

Detailed high-res but lightweight (1 draw call) cyborg suitable for dystopic, futuristic cyberpunk scenarios needing a law enforcement or combat unit. Comes with an Assault Rifle and Sniper Rifle. Mecanim tested. Rigged & Animated.
Store link: Assault Cyborg | Characters | Unity Asset Store

Video of the character in action showing the animations included in the pack:

Cheers!

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Nicely done!

It’s always nice to see a cyborg who color-coordinates with his weapons.

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Thanks, it’s actually quite easy to do so because both weapons are in the same UVW, check the white variation in the pic below:

Cheers!

Pretty nice animations.
Is the model setup humanoid rig or generic?
The formatting on the store page, details section is incorrect. The words are running over into the right image area.
May also consider adding to the description - the animations are root motion authored, although its visibly obvious in the video provided the animations use root motion.

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Thanks for your words!
This web formatting issue doesn’t happens in the Chrome here - it’s asset store related and I probably can’t do anything about except reduce the amount of text, which I’ll look into.

I did two versions, the cyborg version in the package’s Prefab is set to use Unity’s third person template and its anims (setup humanoid), but the others around him in the package’s Scene are using Legacy setup to easily loop then for show off purpose.
Actually I’m still not sure how to properly import authored animations into the humanoid setup rig (I’m more of a 3d modeler than an Unity trouble-solver :)) but I know that it’s possible because people who bought my other asset in this same format (the lizardman) didn’t had trouble at all.

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Cool.

Can I suggest that you include textures in PNG format rather than JPG? It’s probably fine, but it seems less than ideal to use lossy images as a source for further compression.

On a side note, I believe in Unity the mesh vertices would have regular old UV’s, as opposed to UVW’s. You must be a 3ds Max person. :smile:

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Excellent :slight_smile:

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