[Released] AStar 2D tile based pathfinding for Unity

A complete pathfinding solution for Unity 2D grid based games.
Perfectly suited to:
- Tower defense games
- Top down tile based games
- Strategy games
- And more…
Features:
- Quick and easy setup . integration into existing projects
- Enable / Disable diagonal movements in the click of a mouse
- Super fast path finding calculations
- Offload the expensive pathfinding calculations to a seperate thread to maintain maximum performance (All done behind the scenes, Works out of the box)
- Includes visualization tools to aid debugging and monitor performance
- All scripts use a custom namespace to prevent clashing variable names
- Access the pathfinding methods from any script using the singleton pattern
- Complete user guide and API documentation
Asset Store: Unity Asset Store - The Best Assets for Game Making
Website: http://trivialinteractive.co.uk/
Thanks for looking.
1 Like
Any chance for the webplayer to test it ?
It’s been over a year since we first uploaded this package and thought it was about time we added new features. We have essentially started from the ground up to add all of the following features, in addition to the original features:
- Dynamically updating routes (Able to re-route if the grid state changes).
- Base agent script that can easily be expanded and is able to request and navigate paths.
- Search grid components.
- Support for any number of search grids.
- Search grids can be assigned to different agents.
- Improved visualization tools.
- Included stress test scene.
- Fully documented API with .chm reference.
- Fully commented C# source code included.
The updated version has been submitted to the asset store and is awaiting approval.
Don’t be put of by the 2D part. We have many customers using AStar 2D in a range of 3D games that feature grid or tile based game-play.
The updated version is now available in the Asset Store.