can each stamp, be adjusted?
Meaning can each stamp be changed by rot, Transform, scale, at any time… I see many of these tools, only allow you to back up, to it, or to… only do it at certain times…
I BELIEVE you should have total control over your height map where you can change each stamp, at any point, any time… When I did contract work for years I had clients who would come back to me and ask for change, and many times they change would take me hours of work… if I had a properly control, it would take seconds, to mins, if we can adjust EACH stamp at any time… and not make these as one, like in GAIA, you lose that control… unless you back up… So this is something that always bothered me about GAIA, as much as I like it, there are things I dislike about it for my own work flow…
SO I like to be clear what you are doing different here…
By looking at the one video, this looks to be the case, but you around all over the place, rather fast. So I WOULD be showing this off more…
I know in GAIA it has a non destructive work flow, but not like this. This is something I had suggested many times.( GAIA uses a session manager, which is ok… but I like to have more control over my height map…
This would make the height maps alot more editable… and control by the looks of it, but I like to be sure… and more clear about this… ( I even used Mad Maps, which was kinda like this…) but, the asset developer disappeared… (which worries me about this one knowing you been around since 2015, but you don’t seem to come here often… ( alot of tech demos, and asset made by people, just to disappear, if they don’t do well fast enough…
So, you peak my interest… Not a fan of your interface at all, it looks thrown together.
Have you used this yet, in your own games, or worked with other game developers that have used this?? I just hope this is not another fly by night, asset that we see all over the store… I had used every terrain asset you can think of and even been long time user tester for many of them and yet I still go back to World Machine… every time…
But with your work flow, this is something I been wanting for years now, and yet to get anyone to add it… where I have total control over each stamp/height map, and being able to edit any time I want too… ( so these stamps are not static, they can be changed, moved, rotating, later on as well in a non destructive manner??
if so please show this off more…
Last, I would like to be able to use with other height maps, where I can merge in my height maps made from World Machine… so, how are the stamps made… ( please don’t say PNG…)
Your comment about We strongly believe that the future of terrain editing lies in a non destructive object based workflow.
Me too, I say this all the time to every developer making terrains, textures, or other wise, I use heavily professional Substance Designer… to make all my textures, which is all non destructive… (something most Unity users miss out on.)
non Destructive, is where its AT…( when done right.)
By the way, I would make sure you are able to use this with other popular terrain tools, since many of us world builders, will use more than one tool in order to make there terrains…
There are many of us, who will use 2-3 different programs in order to make our maps… I for one, would not use your texturing tools, but I do like how you handle your stamps inside of Unity… as long as its what I think it is…
( Please make more videos, showing off some of this.)
I own and have used every terrain tool to date, inside Unity and out, such as WORLD MACHINE, GAEA, World Creator, Houdini, GAIA, 1,2 pro, and 2021, Terrain Composer 1 and 2, ( I was TC2 first tester) So I know how every terrain tool works… and what they are ALL missing… ( so I just hope this is like them, missing the important aspects…
Even if you capture some of the main parts missing, then you may have something here.( as long as you don’t disappear) Like Mad Maps did.)