These replacement shaders affect all your objects in your scene, even the skybox, and change their materials’ actual shader with the provided ones for inexpensive post-processing style effects.
Included effects are:
*Amnesia
*Bloom
*EdgeDetect
*Emboss
*Holographic_V1
*Holographic_V2
*NightVision
*Noise
*RadialBlur
*ThermalVision
*Wiggle
*Holywood Night
*SobelEdge variations (Outline&Sketch shaders)
Note: These effects ignore lighting and fog information.
I dont have IOS to test them.
If IOS supports renderwithshader, then there is no reason why it shouldnt work.
The compiler doesnt complain about excluding gles renderer.
Still untested. Although if you grabbed the free nightvision and thermalvision i posted earlier on the shaderlab forum, if those work with IOS, these also should work. Unfortunately, i removed those shaders from the forum.
Then this whole pack works on iOS, there is no reason why it shouldnt.
If you like the wiggle effect, you will love the new ripple effect, it also gives an underwater illusion. I just submitted the new addition to the assetstore.
No, this pack can not do that. The only effects possible are what is shown in the web demo.
Also, what you want to do requires unity pro with true image effects. I have such a pack for sale as well but it doesnt include the pencil sketch effect. I plan to add it as you mention now, but if you dont want to pay and if you are in a hurry, then there is a very good sample in NVIDIA shader library site which you can convert to unity.
@Aubergine - These are awesome. With this pack how easy is is to modify the NVIDIA post effects shaders using these as a template? I am wanting to do some post effect styles kinda like Instagram but want to learn how to implement simple post effects first. This looks like a great buy for $15.
KITT:
First things first, these shaders just IMITATE the post processing effects and they are actually in object space.
That means not all shaders can be converted from nvidia post effects. However, most of them can give the same illusion.
How to convert them is as easy as copying the NVIDIA shaders pixel fragment part into one of my supplied (and suitable) shaders fragment part. But that doesnt mean it will work though. And you will need atleast some knowledge of shader maths inorder to copy the stuff.
On the other hand, i also supplied a true image effects for unity free for FREE on this forum which can be used to do REAL image effects. And same procedure goes on for it too, the only downside is that version is abit too slow in unity free. Just search for it on the forums.
i bought this the other day in hopes to put it into my webplayer game and it only works in the editor. What is with that ? these work inside the editor, but when i go to play the webplayer game with the effect saved in it, it does not show up ! What am i doing wrong ? I put the Ripple effect on my main camera as per instructions, then save the whole scene and project and build a streaming webplayer and the effect is not there ! i hope you can help soon because i wanted to put the effect into my new game, thanks in advance
im using 3.4.2(newest) and i have not installed the 3.4.5 beta or whatever its called… is the problem because when i unpack your package, it unpacked into the wrong place ? where should that shader folder go of yours ? i just let it unpack when i imported it into unity
im using unity free btw
anyone else have issues using this ? if so what were they and how did you fix them ? thanks in advance