[RELEASED] Aubergines Toon Shaders

This is a cel lighting function to be used in your own surface shaders, currently works in forward rendering.
With this, you can turn any surface shader into a toony shader. Requires basic shader editing knowledge.
Basically, you add 2 lines of code in your own shader and thats it.

Sample Diffuse and Diffuse-Edge shaders added to the pack, so you can see how it works.

ASSETSTORE LINK
Price = Free

bump for those who missed the first announcement living in the other side of the world.

This pack is available for free download now.