[RELEASED] [Audio] [Plugin] Audiokinetic Wwise Unity Integration 2012.2.1

Wwise Unity Integration 2012.2.1 is now available on Audiokinetic website download section:
www.audiokinetic.com/en/downloads

Here are few advantages of having your game powered by the Wwise audio engine:

  • An intuitive authoring tool application built for audio designers that let them work independently of your programmers and level designers.
  • The same robust and proven SDK used in the best indie and AAA games
  • A responsive support team (if included in your license)

Audio features including:

  • A full 3D propagation system for the best audio immersion in your game
  • A Dynamic mixing system
  • An interactive music system
  • A dynamic dialogue system for perfect play-by-play commentaries
  • Real time mixing, editing and profiling while playing your game
  • An audio streaming system to free more memory in your game
  • An automatic conversion settings system to accelerate your production pipeline
  • The highly optimized AK Vorbis audio compression formats
  • Professional DSP effects including a high quality convolution reverb and top of the industry partners (McDSP, iZotope, Audio Ease)
  • A full environmental system to facilitate the creation of realistic room reverbs.

This release includes Wwise SDK update for Wwise 2012.2, and bug fixes.

Compatibility:

  • Wwise SDK: 2012.2, 2012.2.1
  • Unity Pro: 3.4.x, 3.5.x, 4.0

Supported Platforms:

  • Windows (32bit)
  • Mac OS X (Including 10.8 Mountain Lion)
  • iOS
  • Android
  • Xbox360
  • PS3

Resolved Issues:

  • Crash on certain platforms in Wwise callbacks during .NET marshalling.
  • Potential crash on Mac when using OggVorbis soundbanks when the SDK was built using post-Xcode4.2 compilers.

Improvements:

When generating API bindings, UNITY_PROJECT_ROOT environment variable is no longer needed.

Hey is this compatible with Unity Pro only or can it be used with Unity Free?