Wwise Unity Integration 2012.2.1 is now available on Audiokinetic website download section:
www.audiokinetic.com/en/downloads
Here are few advantages of having your game powered by the Wwise audio engine:
- An intuitive authoring tool application built for audio designers that let them work independently of your programmers and level designers.
- The same robust and proven SDK used in the best indie and AAA games
- A responsive support team (if included in your license)
Audio features including:
- A full 3D propagation system for the best audio immersion in your game
- A Dynamic mixing system
- An interactive music system
- A dynamic dialogue system for perfect play-by-play commentaries
- Real time mixing, editing and profiling while playing your game
- An audio streaming system to free more memory in your game
- An automatic conversion settings system to accelerate your production pipeline
- The highly optimized AK Vorbis audio compression formats
- Professional DSP effects including a high quality convolution reverb and top of the industry partners (McDSP, iZotope, Audio Ease)
- A full environmental system to facilitate the creation of realistic room reverbs.
This release includes Wwise SDK update for Wwise 2012.2, and bug fixes.
Compatibility:
- Wwise SDK: 2012.2, 2012.2.1
- Unity Pro: 3.4.x, 3.5.x, 4.0
Supported Platforms:
- Windows (32bit)
- Mac OS X (Including 10.8 Mountain Lion)
- iOS
- Android
- Xbox360
- PS3
Resolved Issues:
- Crash on certain platforms in Wwise callbacks during .NET marshalling.
- Potential crash on Mac when using OggVorbis soundbanks when the SDK was built using post-Xcode4.2 compilers.
Improvements:
When generating API bindings, UNITY_PROJECT_ROOT environment variable is no longer needed.