AutoMusic is a tool for procedurally generating music directly in Unity. Generates music in real-time, on device, on demand. Easy to set-up & fully customisable to the musical needs of your project.
Store Link : AutoMusic - Procedural Music Generation | Audio | Unity Asset Store
Need your game to have endless hours of music, without taking a lifetime to create? Got you covered
Want the music in your game to continually evolve within the vibe you set, without having gigabytes of your build dedicated to it? Not a problem
Want to be able to combine pre-made loops with procedurally generated content? Yep, here you go
Want the music in your game played back as separate instruments to allow for dynamic gameplay interaction? Easy
Want to dynamically modify core attributes such as musical key, or BPM? Peasy
Want a music system with a straightforward framework, allowing you to add your own unique instruments? Lemon Squeezy
Whether youāre a seasoned music pro, or a game developer who would rather just press play, this system contains tools & instrumentation for procedurally generating music directly in Unity in real-time, on device, on demand.
The package is fully documented & source code is provided. All included instruments are written in a straight-forward & readable manner that makes it possible for you to further expand the system for your own purposes.
This is the most fully featured music generation system available on the asset store, and is still actively developed with more features to come.
Store Link : AutoMusic - Procedural Music Generation | Audio | Unity Asset Store