[Released] AVPro DeckLink - Broadcast video input and output for Unity

Hi! We have a problem at a client that the textures of the inputs are not updated anymore and the application has to be restarted to make it work again. There are a lot of these errors in our log files:

[DEBUG] [UNITY] [AVProDeckLink] Changing device 'Videoserver 3' input 1920x1080 (HD1080p 60 10-bit 4:2:2 YUV)  
[ERROR] [UNITY] Compute shader (AVProDeckLink_V210_to_RGBA(Clone)): Property (constBuffer) at kernel index (0) is not set  

Do you have any idea how this can be fixed/avoided?

Hi @three10

That’s not a lot to go on. Would you be able to fill out a full issue report in our github please.

Kind regards,
Chris

Hi All,

AVPro DeckLink version 1.9.8 has just been released!

You can find the updated version on the Asset Store and the free trial version on our website.

Requires the latest Blackmagic Desktop Video (version 14.3 or newer)

Changes include:

Fixes

  • #73 Fixed bug preventing Unity systems (e.g. particles) from running
  • #75 Fixed ‘StopInput()’ destroying audio clips
  • #81 Fixed issue causing output frame drops (especially full-duplex)

Improvements

  • Beta implementation of ay10 (10-bit YUVA) output (+ keying) on supported hardware

Changes

  • Updated DeckLink SDK to 14.3

Please report any issues here on the forum, or preferably to our GitHub Issue tracker
**** Requires the latest Blackmagic Desktop Video (version 14.3 or newer)**

Hi All,

AVPro DeckLink version 1.9.9 has just been released!

You can find the updated version on the Asset Store and the free trial version on our website.

Requires the latest Blackmagic Desktop Video (version 14.3 or newer)

Changes include:

Fixes

  • Fixed issue with output devices failing to enumerate with certain profiles

Please report any issues here on the forum, or preferably to our GitHub Issue tracker
**** Requires the latest Blackmagic Desktop Video (version 14.3 or newer)**