We have submitted to the Asset Store and are just waiting for them to review it now. The plugin for all platforms (Android, iOS, tvOS, OS X and more soon) will be $450 while individual platforms will be $150. If you already own one of our other video plugins (AVPro Windows Media or AVPro QuickTime) then there will be a discounted upgrade option
available ($300 for the full package, $100 per platform).
Thank you. We are investigating to see if we can live stream hd video on ios and android. In your doc, it says “Streaming video from URL (when supported)”. What does it means exactly?
I’m developing a 360 video cardboard experience (iOs, Android) and Samsung Gear VR.
I’m now using EasyMovieTexture but want something a bit more supported/stable and with decent documentation.
I’m now able to (badly and with constant crashes) preview the content in an Oculus Rift. and publish to both platforms using EasyMovieTexture. Will i be able to do the same thing with this? (minus the crashes )
[edit: tried the demo version, preview on WindowsDesktop falls back to a 2 frame placeholder video, bummer!]
I’ve also used AV Pro Windows Media for the desktop version and i’m very happy with the stability and performance there.
Ideally i would have only 1 API for both windows desktop (Oculus) and mobile so… IF the above is possible AND the windows version is right around the corner I would be super happy!
So to summarise:
Can i use the VR supported player setting and preview in IDE using Oculus? [edit: appears not at this moment]
Is the Windows Desktop version right arround the corner? [edit: fixing the above i guess]
I’m guessing this will eventually replace the other plugins? (AVPro Windows Media or AVPro QuickTime)
Some platforms have native support for streaming from URLs. This isn’t something we have tested greatly in the initial release and we’re be focusing more on this in the next update. That being said, the basic streaming stuff is in there, so you can try it out just by entering an HTTP URL into the path field. I don’t yet have details on which platforms support it but we’ll improve the documentation on the next round. Feel free to test it in the trial version. Thanks,
Yes, AVPro QuickTime is based on the very old QuickTime libraries which has various problems (besides being old), such as lack of 64-bit support. The new library is written to support many platforms and for OS X it uses the modern AVFoundation library to support media playback.
Hardware acceleration for decoding is one other feature that makes this better. If the machine supports hardware decoding of the specific format then it will make use of it. H.264 is the most common format with hardware decoding support.
Yes the Windows version is in the works. We already have a beta version internally but it needs more work to make it public. It already has some nice hardware decoding ability
Yes our plan is to have a single API and single components for cross-platform video system. This is already the case with AVPro Vide for OS X desktop, iOS, tvOS and Android Windows is coming next, but it will be after the intial 1.0.0 release.
It should replace the other plugins eventually but there are still a lot of people using these plugins so we will continue to support them for some time. Also AVPro Windows Media in particular has a lot of neat features that probably won’t make it into AVPro Video as they are very niche.
Thanks for the feedback. Feel free to email us if you have any more suggestions etc.
Thanks Andrew! Looking forward to it showing up in the Asset Store.
Is there a way to play video straight from the SD card? as opposed to putting them in the streamingAssets. On a samsung phone i’m guessing the path should be something like this. But i’m not getting anything to show up. file:///sdcard/Oculus/360 videos/myMovie.mp4
Yup we’re adding this feature in the new version (coming out any day now). In that old trial version only loading from StreamingAssets folder was supported…
Version 1.0.0 has been released on the asset store
We already have great news about version 1.1.0! In a day or so we will release the update and it has some great new features:
Windows support!
In-editor and standalone video playback in Windows
Much improved UI
Very pretty and useful
Stereo (top-bottom / left-right) VR 360 degree video support
We’re even doing this in a single shader so it’s only 1 draw call, you don’t need to set up 2 cameras to render each eye!
Absolute file paths
Load videos from anywhere (not just StreamingAssets folder), including sdcard etc
Per-platform overrides
Specify different video files per platform
Wondering if you can help… I’m using AVPro (which is great, btw!) to make an Android build. But video playback breaks after splitting the app into .apk and .obb files! I assume this is because the path to the file is broken? Our audio is separate from the movie and is playing back, so I know there is a way to bridge this. Can you help me out with this? Thanks
Hi, I downloaded the trial version from your website, and while the demos work in Unity Editor (OSX), they still don’t work when building OSX standalone (an orange AV logo loop being displayed instead of the video). Does the plugin support OSX standalone in a first place, and if so, is there a trial version we can try? Or maybe I’m doing something wrong and the trial should already work on OSX? Thanks!
Do you guys have a full scripting reference somewhere? The examples/reference in the “AVProVideo-UserManual.pdf” are pretty thin and occasionally vague. We really need this to make the mouse of this plug in in our projects. And please don’t assume we are all expert level programmers when you write it! Technical artists write plenty of scripts too!