hello, it seem AVPro Video could not load DASH .mpd file properly ? i tried with Unity2022.3.25f1, with latest Trial version 3.0.9.
I followed with documentation on Encoding Notes | AVPro Video - Documentation, to encode my 360 videos with HEVC, then segmented with Shaka Packager,
the output was few mp4 with different resolutions and a mpd file,
the mpd can be easily load by any Dash Players, but when i tried with Path input with MediaPlayer of AVPro, i got error about:
[AVProVideo] Error: Loading failed. File not found, codec not supported, video resolution too high or insufficient system resources.
#1944 Surface creation defered when resolution first changes
#1953 Fixed issue with player surface having more buffers than the decoder expects on Tegra based hardware
#1953 Fixed issue with texture tearing and frozen frames when using OpenGL ES3, OES textures on the NVIDIA Tegra hardware
#1956 Fixed issue with banding when using the Vulkan rendering API and the color space is set to linear
#1958 Audio resampler correctly re-initialises when input sample rate of video changes
Windows
Fixes
#1961 Fixed issue with NotchLC alpha only being 2-bit
#1964 Fixed some Trial/watermark issues with HAP playback
Fixed a couple of “d3d11: Creating a default shader resource view with dxgi-fmt…” exceptions (others are safe to ignore as having to bypass Unity’s lack of support in enums)
Fixed platform options not being passed to player pre-‘OpenMedia()’ meaning initial values were always used
Download Links
Editions
On the Unity Asset Store we’ve made several editions of AVPro Video available so you can pick the one that’s best for your project:
Thanks to everyone who reported bugs or feature requests! We’re looking forward continuing to support this product into the future and adding more features.
#1990 When running on NVIDIA Tegra hardware, the plugin will now fall back onto using the OpenGLES 3 renderer (assuming it’s in the list of supported renderers in Unity) so that playback behaves as expected
#1827#1996 Fixed issue with rendering being incorrect when opening a video with a different colour standard to the previously opened video (e.g. going from HDR to SDR) when using the Vulkan API
#1878 CloseMedia() now zeros texture frame counter
#1965 Fixed issue with player textures persisting after the media has been closed
Thanks to everyone who reported bugs or feature requests! We’re looking forward continuing to support this product into the future and adding more features.