-Now support subset (web-player)!
-Added perks and a lot of optimizations!
Availible at Asset Store [HunterX[/B][/SIZE] – Third-Person Zombie shooter KIT[/SIZE][/URL]
Web-Player preview - More than 100MB! Could be a little long to load.
Gameplay preview, do not forget to check high quality:
https://www.youtube.com/watch?v=qnoqQ6JbDLE**__
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Stylish main hero staying in small town, defending Hot-Dog vendor against zombie rush. Game mechanics similar to Tower Defense style games with monsters attacking Hot-Dog Vendor and main hero HunterX. Scary comic-style atmosphere with ambient sound. Game A.I. based on path finding using AngryAnt’s Path. AI behavior made using AngryAnt’s Behave(both are free assets available in asset store). Good template for single developers as well as small indie teams. This asset will make your Unity3d learning curve less steep.
Working with Unity3d Free
All assets can be used in any commercial products, without particular objects resale rights.
More than 60 models! Around 100 C# scripts for:
- Closed combat
- Melee combat
- Timers and Waves
- Hitpoints for main hero, monsters and defense tower
- Animations events and states
- Fully integrated path and behave system for monsters A.I.
- Non-target damage system
- Particle damage system + effects for ranged weapons
- Full customizable UI system based on native Unity3d reference
- Graphics and models
- Animation and model CSV parser
Six monster types : Zombies, Mutants, Mutated animals with animations, textures, A.I.
- Monsters and Characters polygon count 1500-2000
- Texture Size 1024x1024
- Rigged
- Monster animations count 8-10, main character 21 animations
- UV Mapped
Main hero: HunterX with 2 different textures, animations and controls.
Weapons:
Ak47, Sawed-off shotgun, Katana, fists.
Buildings:
Water Reservoir, Gas Station, Hotel, Houses, Hot Dog Car, Bar, Car Tunnel
Modeled Roads:
T-type, Crossroads, Direct and L-type roads. Pedestrian roads with borders
Cars:
Several cars with different textures.
BIG amount of small assets:
Trash bins, manholes, signs, barriers, graffiti, rain grills, boxes, trees, custom animated skybox, walls, flowers, mailboxes, lamp posts etc. UI with icons, font, score and HP system, custom kill pop-up messages.
Sounds:
Ambient, attack, shooting, collision etc.
Scripts:
- UI starter kit based on Unity3D built-in OnGUI system
- Extendable timer tools with bidirectional counting
- UI Data layer isolation for fast data implementation in small teams
- Remote property tool, which is handy to communicate between application layers
- Non-target combat and collision system
- Movement for monsters and player
- Spawn, Score, Wave Manager
- Weapon change and combat system based on particle collision
- Parser for character stats, animations and other
- Damage, particle effects triggered by AnimationEvents. Weapons fire in the right time during animation playback time.
- Footsteps are played when characters touch the ground etc.
Few screenshots of HunterX - KIT models.
For any questions mail us contacts@tsgstudio.com![/FONT]](HunterX - Third-Person Zombie shooter KIT | Templates | Unity Asset Store)