Few weeks ago I tried to make a billiard game with unity physics, the result was pretty bad, so I decided to make my own billiard physics engine which would work the way I want.
I’m actually working on a billiard game too as a side project. And just like you too, I found that the built in physics just simply unreliable so I have to switch into simpler spherecasting here and there. But your seems more solid than mine. Mine usually failed to scatter all balls in the breakshot unlike yours…
I wonder what’s that horizontal and vertical blue lines that every ball has in the video? Are you using octree collision?
Hi,
It’s been a long time since I posted last update. Now I’m back and I am working on a new amazing 3D billiard version which will hopefully be many times better than the last one! I am also aiming for the accurate physics and a whole custom physics engine!
@CoderPro I’ll probably finish it tomorrow. I was messing too much with improving performance and spin of the ball, this took a lot of time.
I’m also thinking about lowering the price so it is more affordable.
Soon I’ll update thread with webplayer, windows and android demo. Here is the video where you can see billiard physics in action: https://www.youtube.com/watch?v=cYKtEPleHFA
Today I uploaded it to the asset store for a review, I was working on a multiplayer demo too so it took me more time.
Its funny how new update looks relative to current one.
Clicking on a camera icon in top left corner would allow camera rotations, clicking it again would switch back to 2D.
Thank you very much.
Not much people (almost none) are interested in this project, even though this update took me whole full time month to be completed.
Ball icons when pocketed is really simple to do and could be done in less than 15 mins, but I still find it hard to even open this project when I know how much time I spent for almost nothing
I just hope that those who bought my template before are happy to see and get this update!