[Released] Brain Buster! Draw shapes to solve challenging physics puzzles!

Draw shapes to solve challenging physics puzzles!

3265666--252026--BrainBuster2.png

Easy level/puzzle creation process!

Get it here: http://u3d.as/11TZ

Remind me Brain it On! and Brain Dots which are very fun games.
Hmm… Shouldn’t this release as a game better? Why on the store?
You can make custom level mode to let player craft their levels and sharing.
Just suggestion.:slight_smile:

Hi buddy,
Yeah, I’m a big fan of these titles :slight_smile:

And while we all love to make games, I have a special interest in tools development. So I both test myself by recreating a game I love and adding new features that I think were missing in the original title, or to give another developer this opportunity to build a brand new game which offers new ideas, while they do not need to worry about re-creating the wheels themselves.

Now featuring real-time pen size selector , restricted draw regions and connect two dots mode:

Brain Buster now features a dynamic level finish setup which captures a shot from player solution and saves it for social sharing or other uses:

Brain Buster now features a dynamic level selection system:

Brain Buster now features “Death Zone” section:

New shots taken from the game:

Brain buster is now available on asset store! Check it out: Brain Buster complete unity3d game template

Check out the new trailer:

Check out the Android APK demo

Brain Buster” is on sale with 33% off for a limited time. Get it here: _**Unity Asset Store - The Best Assets for Game Making

can i make inters ads appear every game over or level finish?

Hi there,

You call showAd() method on Gameover() event.

Hello,
i have an issue changing the draw line. currently it appears in form on dots, i want to change it to smooth lines continuous without any gap when i draw on screen. please guide me how can i achieve this. Thanks! my purchase Invoice no : IN010200555340 . kindly reply earliest as i have been stuck on it since long delaying my publish.

Hi buddy. You can change the interval these dots are being created. That way you can have smooth lines.

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can u point me in the code which variable has the intervals ? that I can change the value to get smooth line ?

I tried to increase value of this, private float followSpeedDelay to 1, and the the line becomes smooth but too much delay in following mouse pointer. if you can just tell me the change I need to make so I get smooth lines without any gaps between the dots however fast I draw will be easier for me.

In that case, you need to change the 3d collider system with 2D sprites (+2D collider) or even line renderer (+2D collider) if you want to have a very fast drawing system that looks like a smooth line.