Hey everyone, I’m excited to announce that Parkerhill Reality Labs released a new tool called BridgeXR on the Asset Store.
The main idea behind BridgeXR was to create a plugin that manages your SDK specific content, so you that you can implement features without worrying about support on other platforms. This tool was first developed as an internal tool in order for us to work on multiple platforms more efficiently. We’ve been using this tool for a few months now, and we would like to share it with the Unity Community.
BridgeXR was developed to be dynamic, so that you don’t have to predict what’s your next target device. It also allows you to use your device’s native features you’ll be able to support the newest SDK from day one. We expect that this will make development faster, especially if you are developing a game for AR and VR. Since the number of VR and AR devices is contently changing, BridgeXR is your answer for supporting specific platform features and user experience requirements.
For more information checkout the plugin on the [asset store](http://
) and watch the attached overview video
Asset Store: BridgeXR | Utilities Tools | Unity Asset Store