[RELEASED] BudInGui - Inputs, Guides & Events System

:rocket: The BudInGui - Inputs, Guides, and Events System is now live on the Unity Asset Store!

When I began developing computer games, I realized the need for a more flexible and user-friendly way to manage inputs, event systems, and guide UIs. That’s why I created BudInGui - Inputs, Guides, and Events System—and I’m thrilled to share it with you!

:sparkles: What Makes BudInGui Ideal for Game Developers?
Whether you’re creating PC game projects, BudInGui is designed to simplify and enhance your workflow. It’s the perfect tool for developers who want more control over inputs, events, and UI guides without writing custom scripts for every adjustment.

:sparkles: Key Features of BudInGui:

  • Input and Event Assignments: Assign multiple events to inputs and adjust parameters directly from the inspector.
  • Conditional Execution: Trigger events based on customizable conditions.
  • Guide UI Customizations: Easily place guides anywhere in your scene, resize them, modify or remove backgrounds, and localize text.
  • Localization Support: Adapt your game texts to multiple languages for a global audience.
  • Inspector-Only Management: Manage all your functions seamlessly within Unity’s Inspector—no extra coding needed!

:dart: Why Choose BudInGui?
This tool is built to speed up development, reduce complexity, and give you better control over your projects. It’s especially ideal for game developers looking to save time while adding flexibility and usability to their Unity projects.

:point_right: Check it out here: Unity Asset Store Link

:point_right: Tutorials

:sparkles: I’d love your feedback and suggestions!
Your insights will help me improve BudInGui and make it even more user-friendly and powerful for the game development community.

#GameDevelopment #Unity3D #IndieGameDev #InputSystem #UnityAssetStore #EventSystem