Cahoots is a vital extension to the Unity editor that allows you to collaborate more effectively in Unity and will speed up your development time and save you money. In short Cahoots does this by:
Allowing your team to collaborate on the same level at the same time.
This means that your developers are not blocked waiting for scene access.
It does this by allowing you to divide up your scenes in to multiple layers.
Layers can be exclusively checked out by members of your team.
No more scene merges as your team will always be up to date through integration with your source control system.
It does all of this while providing a seamless integration with Unity.
For a more detailed explanation of exactly how Cahoots can help you and your team take a look at our announcement post or check out the overview video below!
Cahoots is currently available for Unity 5.3 and up. Support for all previous Unity 5 releases is currently undergoing an internal beta and will be out very soon!
I tried this out when it was in beta and I must say it solves a lot of the problems that I’ve had working in small studios over the years. It’s the sort of thing that should probably already be built into Unity!
Thanks Paul, your feedback was really helpful for us during beta I think it is one of those things that you don’t really know how much you appreciate it until you try working without it!
Cahoots has just released version 1.1.0 to the Asset Store!
Big new features in this version:
Prefab Control - No more prefab merges! Control access to your games prefabs in the same way as with levels in Cahoots. Team members can exclusively check out prefabs and everything is protected with the integration with source control.
Linked Layers - Linked Layers bring a lot more flexibility to how you set up your levels by allowing you to add a layer that points to another level. This brings some interesting new workflow possibilities such as separating layers out in to levels that use the same lighting settings and then linking those to another level