Hello Unity Community
Released & Available Now on the Unity Asset Store
Launch Special at less then Half price until end of August!
All Previous Candela V1 Customers can upgrade to V2 at a significant discount!
Greetings from LIVENDA
It is with great pleasure & excitement to be announcing the all
NEW
Candela SSRR V2
Next Gen Advanced Screen Space RayTraced PBS Reflections Unity 5

No Baking Required, No Pre-Computation, No Changes to Default or Custom Shaders, No Hassles and No Limits.
ALL Unity 5 Render Paths (Deferred, Forward, Legacy Deferred) and Platforms (DX9, DX11, OpenGL & OpenGL ES3) are supported
Candela SSRR V2 is the all new complete and simple to use AAA Quality highly optimized Physically accurate PBS based Advanced Screen Space Ray-traced Reflection Solution for Unity 5 Pro & Personal. It is implemented as a Unity Image Effect which can be attached to a camera in your scene. This technique works with any reflective surface and every point of the scene becomes potentially reflective which can be controlled via the use of applied materials. No default Unity shader modification is required, you do not have to touch your shaders, just drop Candela SSRR V2 on to your camera and youâre done! Candela SSRR V2 being a pure post effect solution means it has no dependency on scene complexity.
Candela SSRR V2 Highlights
- V2 brings comprehensive Unity 5 compatibility together with significant performance / quality enhancements and a unified PBS workflow! Your ability to add advanced ray-traced reflections to your Unity Project is now at your fingertips.
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Candela SSRR V2 is now Physically correct and PBS ready in all respects. Increasing quality and performance significantly while making it easier to integrate into your projects. The general workflow paradigm is now based on PBS principals regardless if you are using the New Unity 5 Standard shaders or the legacy shaders.
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Complete support for Unity 5 Professional & Personal. Which means it works with All Render Paths and All Shaders. Supporting almost all platforms, OpenGL, OpenGL ES3 DirectX 9, DirectX 11. New Deferred Shading, Forward Rendering and Legacy Deferred Lighting.
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Across the board minimum 2 - 6X Times Performance Increase! now possible & viable to use with new Mobile platforms supporting OpenGLES 3.0. Candela V2 provides the highest performance to Quality ratio comparable to any other solution on any engineâŚPeriod
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2 New Physically correct Convolutions to choose from - no more slow and incorrect Bilateral Blur! Very closely matching Unity 5 PBS / IBL and Reflection probe convolution for correct blending. Multiple performance options can now be easily selected suitable for your project withing the new Editor Inspector GUI. *This is a very important new feature if SSR needs to be blended with other reflections, as if it is not implemented correctly the SSR results will tend to âswimâ over the scene, exhibiting low frequency temporal issues.
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SSR Shimmer Reduction & Highlight Compression! i.e. Physically Based shading (PBS) such as the one utilized by Unity 5 is susceptible to high frequency highlight shimmer primarily caused by very high specular values. Screen Space Reflections can intensify this as sub-pixel motion increases. Also as roughness becomes high (more blurry), these sub-pixel highlights will cause distracting low - mid frequency shimmer during convolution. Candela V2 reduces this significantly. Temporal shimmer induced by high-frequency normal-maps and other causes can be seen in all other SSR implementations to date. V2.1 (almost ready) after this V2 release combats this even further and entirely eliminates this at almost zero performance hit by utilizing pixel accurate velocity information to re-project luma smoothing.
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PBS Metallic & Specular Color now effect SSR reflection Color! Occlusion Chanel can also be used when activated in the standard (or standard specular) shader.
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New & much improved Physically Based Compose blend mode - Candela SSRR V2 uses a new cleaner âMaskingâ Texture to compose SSR on top of the scene making it much more Physically plausible than just â additive blend â with the visible scene. Now, dark reflections or scene objects in shadow will reflect correctly. Specular highlights from shading can now be masked by reflected visibility (to a certain extend in screen-space).
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Roughness values or textures correctly contribute to glossiness (roughness blur and grazing angle blur) i.e. Perfect mirror reflections are maintained at low roughness ( which means no blur on contact reflections) and progressively increase glossiness as roughness increases (while respecting graze angles as they work together)
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Highly improved Ray Distance Traversal based reflection fall off. Fresnel fall off only is not adequate as far away (distant objects) reflections (such as the sky) etc. will not be covered unless a ray distance based fall off also modulates reflections.
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Cleaner and leaner inspector UI which is much more intuitive with Performance & Quality target selections right at the top making it a breeze to use.
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Much improved Sky Reflections - Candela V2 Can reflect Any Sky object such as the Default Unity 5 Sky system or any other third party sky/ cloud system. This is imperative if you wish to blend Unity 5 probe based reflections with SSR.
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When Using MSAA in Forward render mode, reflections no longer need to be flipped
Candela SSRR V2 makes it very easy to add AAA Quality dynamic reflections which are tuned for accurate PBS paradigm for all your Unity projects, after all reflections are every where in the real world now you can also have them in your Unity Projects.
Highly customizable and Artist friendly- You have total control with Physically based composition, HDR support and many other reflection control parameters on per material basis.
Candela SSRR V2 can help you make a radical difference to your project and is a must have tool
Pricing for New & Previous customer (V1 license holders Upgrade Option)
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CELEBRATING THE LAUNCH OF CANDELA V2 WITH COMPLETE UNITY 5 SUPPORT
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V2 IS NOW ON SALE UNTIL END OF AUGUST*
NORMALLY $125 NOW ONLY $60 ! GRAB IT NOW AT LESS THEN HALF PRICE -
ALL PREVIOUS CANDELA SSRR V1 CUSTOMERS CAN
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UPGRADE TO CANDELA SSRR V2 NOW FOR ONLY $30!*
Candela SSRR V2 is now available on the Unity Asset Store!, please sign-up to our mailing list to be informed of the latest news and updates.
Checkout some Awesome Videos showing Candela SSRR at work!
Download Candela SSRR V2 User Manual
For more information please visit LIVENDA
Also of important note: we are submitting V2.1 with more features and enhancements which did not make it into V2 either Today or Tomorrow (Unity seems to take forever to approve new updates)
V2.1 improves normal-map effectiveness with wide blurry reflections (i.e. as Roughness decreases the normal information is retained better in the progressively wider convolution) . Also, even faster & better quality convolution (totally eliminates slight âswimmingâ of reflections during cam motion) together with improved reflections on contact, more Physically correct as reflections become glossy as the contact distance increases.
Happy Reflections, Livenda
www.livenda.com




